Module: wine Branch: master Commit: de6aba11d4d647cbc82320d8b3aef22551173aa0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=de6aba11d4d647cbc82320d8b3...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Dec 8 22:34:45 2007 +0100
d3d9: Add a note about a breakage in the refrast.
---
dlls/d3d9/tests/visual.c | 10 +++++++++- 1 files changed, 9 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 7118b19..125c535 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -4968,7 +4968,15 @@ void test_vshader_input(IDirect3DDevice9 *device) ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
color = getPixelColor(device, 480, 360); - /* vs_1_1 may fail, accept the clear color */ + /* vs_1_1 may fail, accept the clear color + * + * NOTE: This test fails on the reference rasterizer. In the refrast, the 4 vertices have different colors, + * i.e., the whole old stream is read, and not just the last used attribute. Some games require that this + * does *not* happen, otherwise they can crash because of a read from a bad pointer, so do not accept the + * refrast's result. + * + * A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2). + */ ok(color == 0x000000FF || color == 0x00808080, "Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF\n", color); color = getPixelColor(device, 160, 120);