Module: wine Branch: master Commit: 674b3b84e964d8552ae92388bfec44c13f7f9623 URL: http://source.winehq.org/git/wine.git/?a=commit;h=674b3b84e964d8552ae92388bf...
Author: H. Verbeet hverbeet@gmail.com Date: Wed Jun 25 17:09:35 2008 +0200
d3d9: Unset the pixel shader at the end of cnd_test().
This prevents failures in subsequent tests when no PS2.0 support is present.
---
dlls/d3d9/tests/visual.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 56159fd..611a589 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -4891,6 +4891,9 @@ static void cnd_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetPixelShader(device, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr)); + /* This is the 1.4 test. The coissue doesn't change the behavior here, but keep in mind * that we swapped the values in c1 and c2 to make the other tests return some color */