Module: vkd3d Branch: master Commit: d14f9196f92049f8b124df6466b6e8facc092fd7 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=d14f9196f92049f8b124df64...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Jun 26 14:41:50 2018 +0200
libs/vkd3d-shader: Do not emit output setup for ret in geometry shaders.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/spirv.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 1961ba6..a5e51c9 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4541,7 +4541,8 @@ static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler); + if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY) + vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler); vkd3d_spirv_build_op_return(builder); }