Module: wine Branch: master Commit: 86dd8476db17eb792a1f5e45026c79b79da4c1c1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=86dd8476db17eb792a1f5e4502...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Jul 21 19:16:02 2011 +0200
wined3d: Make the tex_unit_map parameter to shader_glsl_load_psamplers() const.
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c8b4a0a..b046263 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -351,7 +351,7 @@ static void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLh */ /* GL locking is done by the caller */ static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info, - DWORD *tex_unit_map, GLhandleARB programId) + const DWORD *tex_unit_map, GLhandleARB programId) { GLint name_loc; int i;