Module: vkd3d Branch: master Commit: 9bbd520e898009703c0e5f13e06ddf1ca077af5c URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=9bbd520e898009703c0e5f13...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed May 15 13:17:58 2019 +0200
vkd3d: Implement NULL vertex buffer views.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d/command.c | 22 +++++++++------------- libs/vkd3d/resource.c | 28 ++++++++++++++-------------- libs/vkd3d/vkd3d_private.h | 4 ++-- 3 files changed, 25 insertions(+), 29 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 861c840..16c40ce 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -4186,17 +4186,19 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views) { struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList1(iface); + const struct vkd3d_null_resources *null_resources; struct vkd3d_gpu_va_allocator *gpu_va_allocator; VkDeviceSize offsets[ARRAY_SIZE(list->strides)]; const struct vkd3d_vk_device_procs *vk_procs; VkBuffer buffers[ARRAY_SIZE(list->strides)]; - unsigned int i, first, count, stride; struct d3d12_resource *resource; bool invalidate = false; + unsigned int i, stride;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
vk_procs = &list->device->vk_procs; + null_resources = &list->device->null_resources; gpu_va_allocator = &list->device->gpu_va_allocator;
if (start_slot >= ARRAY_SIZE(list->strides) || view_count > ARRAY_SIZE(list->strides) - start_slot) @@ -4205,25 +4207,19 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi return; }
- count = 0; - first = start_slot; for (i = 0; i < view_count; ++i) { if (views[i].BufferLocation) { resource = vkd3d_gpu_va_allocator_dereference(gpu_va_allocator, views[i].BufferLocation); - buffers[count] = resource->u.vk_buffer; - offsets[count] = views[i].BufferLocation - resource->gpu_address; + buffers[i] = resource->u.vk_buffer; + offsets[i] = views[i].BufferLocation - resource->gpu_address; stride = views[i].StrideInBytes; - ++count; } else { - if (count) - VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, first, count, buffers, offsets)); - count = 0; - first = start_slot + i + 1; - + buffers[i] = null_resources->vk_buffer; + offsets[i] = 0; stride = 0; }
@@ -4231,8 +4227,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi list->strides[start_slot + i] = stride; }
- if (count) - VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, first, count, buffers, offsets)); + if (view_count) + VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, start_slot, view_count, buffers, offsets));
if (invalidate) d3d12_command_list_invalidate_current_pipeline(list); diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 36fcb22..4a6af7f 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -18,7 +18,7 @@
#include "vkd3d_private.h"
-#define VKD3D_NULL_CBV_BUFFER_SIZE 4 +#define VKD3D_NULL_BUFFER_SIZE 16 #define VKD3D_NULL_VIEW_FORMAT DXGI_FORMAT_R8G8B8A8_UNORM
static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask, @@ -2005,9 +2005,9 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor, else { /* NULL descriptor */ - buffer_info->buffer = device->null_resources.vk_uniform_buffer; + buffer_info->buffer = device->null_resources.vk_buffer; buffer_info->offset = 0; - buffer_info->range = VKD3D_NULL_CBV_BUFFER_SIZE; + buffer_info->range = VKD3D_NULL_BUFFER_SIZE; }
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_CBV; @@ -3235,7 +3235,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_ }
/* fill CBV buffer */ - VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_uniform_buffer, 0, VK_WHOLE_SIZE, 0x00000000)); + VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
/* transition 2D SRV image */ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; @@ -3322,7 +3322,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, /* CBV */ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; resource_desc.Alignment = 0; - resource_desc.Width = VKD3D_NULL_CBV_BUFFER_SIZE; + resource_desc.Width = VKD3D_NULL_BUFFER_SIZE; resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; @@ -3333,10 +3333,10 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE, - &resource_desc, &null_resources->vk_uniform_buffer))) + &resource_desc, &null_resources->vk_buffer))) goto fail; - if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_uniform_buffer, - &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_uniform_buffer_memory))) + if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_buffer, + &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_buffer_memory))) goto fail;
/* 2D SRV */ @@ -3360,10 +3360,10 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, goto fail;
/* set Vulkan object names */ - vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_uniform_buffer, - VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL CBV buffer"); - vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_uniform_buffer_memory, - VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL CBV memory"); + vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL buffer"); + vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer_memory, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL memory"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D SRV image"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image_memory, @@ -3382,8 +3382,8 @@ void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources, { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
- VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_uniform_buffer, NULL)); - VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_uniform_buffer_memory, NULL)); + VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_buffer, NULL)); + VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_buffer_memory, NULL));
VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_image, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_image_memory, NULL)); diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index 3fd1eac..002eeac 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -960,8 +960,8 @@ struct d3d12_command_signature *unsafe_impl_from_ID3D12CommandSignature(ID3D12Co /* NULL resources */ struct vkd3d_null_resources { - VkBuffer vk_uniform_buffer; - VkDeviceMemory vk_uniform_buffer_memory; + VkBuffer vk_buffer; + VkDeviceMemory vk_buffer_memory;
VkImage vk_2d_image; VkDeviceMemory vk_2d_image_memory;