Module: wine Branch: master Commit: 8607be1f81ee476d6760583830a9f40877022c46 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8607be1f81ee476d6760583830...
Author: Rico Schüller kgbricola@web.de Date: Thu Oct 14 21:04:51 2010 +0200
d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler.
---
dlls/d3d10/d3d10.spec | 2 +- include/d3d10shader.h | 1 + 2 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec index bbdbd30..121df17 100644 --- a/dlls/d3d10/d3d10.spec +++ b/dlls/d3d10/d3d10.spec @@ -9,7 +9,7 @@ @ stub D3D10DisassembleEffect @ stub D3D10DisassembleShader @ stdcall D3D10GetGeometryShaderProfile(ptr) -@ stub D3D10GetInputAndOutputSignatureBlob +@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob @ stdcall D3D10GetPixelShaderProfile(ptr) diff --git a/include/d3d10shader.h b/include/d3d10shader.h index 9407821..cf61f9d 100644 --- a/include/d3d10shader.h +++ b/include/d3d10shader.h @@ -292,5 +292,6 @@ LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device); HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector); HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob); +HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
#endif /* __WINE_D3D10SHADER_H */