Module: wine Branch: master Commit: 21481acaf3ee902705f2a5210d22e73566b77bc9 URL: https://source.winehq.org/git/wine.git/?a=commit;h=21481acaf3ee902705f2a5210...
Author: Zebediah Figura zfigura@codeweavers.com Date: Tue Nov 30 17:55:17 2021 -0600
wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in wined3d_texture_gl_allocate_mutable_storage().
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index d4c7082912b..f0ef42065d3 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -930,6 +930,9 @@ static void wined3d_texture_gl_allocate_mutable_storage(struct wined3d_texture_g else layer_count = texture_gl->t.layer_count;
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0)); + checkGLcall("glBindBuffer"); + for (layer = 0; layer < layer_count; ++layer) { target = wined3d_texture_gl_get_sub_resource_target(texture_gl, layer * level_count);