Module: wine Branch: master Commit: 362da026b05fc9c2922ad0a2aef90b41c136e5ec URL: http://source.winehq.org/git/wine.git/?a=commit;h=362da026b05fc9c2922ad0a2ae...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Nov 1 11:58:00 2010 +0100
d3dcompiler_43/tests: Calculate the probe count.
---
dlls/d3dcompiler_43/tests/hlsl.c | 26 +++++++++++++------------- 1 files changed, 13 insertions(+), 13 deletions(-)
diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c index 88acbe9..bab11a6 100644 --- a/dlls/d3dcompiler_43/tests/hlsl.c +++ b/dlls/d3dcompiler_43/tests/hlsl.c @@ -295,7 +295,7 @@ static void compute_shader_probe9(IDirect3DDevice9 *device, IDirect3DVertexShade static void test_swizzle(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry, IDirect3DVertexShader9 *vshader_passthru) { - static const struct hlsl_probe_info swizzle_test_probes[] = + static const struct hlsl_probe_info probes[] = { {0, 0, {0.0101f, 0.0303f, 0.0202f, 0.0404f}, 0.0001f, "swizzle_test failed"} }; @@ -318,8 +318,8 @@ static void test_swizzle(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_ { set_float4_d3d9(device, constants, "color", 0.0303f, 0.0f, 0.0f, 0.0202f);
- compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, swizzle_test_probes, - 1, 1, 1, __LINE__); + compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, + probes, sizeof(probes) / sizeof(*probes), 1, 1, __LINE__);
IUnknown_Release(constants); IUnknown_Release(pshader); @@ -332,7 +332,7 @@ static void test_math(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geo /* Tests order of operations */ static const float u = 2.5f, v = 0.3f, w = 0.2f, x = 0.7f, y = 0.1f, z = 1.5f;
- static const struct hlsl_probe_info order_of_operations_probes[] = + static const struct hlsl_probe_info probes[] = { {0, 0, {-12.4300f, 9.8333f, 1.6000f, 34.9999f}, 0.0001f, "order of operations test failed"} @@ -362,7 +362,7 @@ static void test_math(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geo ID3DXConstantTable_SetFloat(constants, device, "$z", z);
compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, - order_of_operations_probes, 1, 1, 1, __LINE__); + probes, sizeof(probes) / sizeof(*probes), 1, 1, __LINE__);
IUnknown_Release(constants); IUnknown_Release(pshader); @@ -415,8 +415,8 @@ static void test_conditionals(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 * pshader = compile_pixel_shader9(device, if_greater_shader, "ps_2_0", &constants); if (pshader != NULL) { - compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, - if_greater_probes, 6, 32, 1, __LINE__); + compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, if_greater_probes, + sizeof(if_greater_probes) / sizeof(*if_greater_probes), 32, 1, __LINE__);
IUnknown_Release(constants); IUnknown_Release(pshader); @@ -425,8 +425,8 @@ static void test_conditionals(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 * pshader = compile_pixel_shader9(device, ternary_operator_shader, "ps_2_0", &constants); if (pshader != NULL) { - compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, - ternary_operator_probes, 7, 8, 1, __LINE__); + compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, ternary_operator_probes, + sizeof(ternary_operator_probes) / sizeof(*ternary_operator_probes), 8, 1, __LINE__);
IUnknown_Release(constants); IUnknown_Release(pshader); @@ -474,8 +474,8 @@ static void test_float_vectors(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 pshader = compile_pixel_shader9(device, vec4_indexing_test1_shader, "ps_2_0", &constants); if (pshader != NULL) { - compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, - vec4_indexing_test1_probes, 1, 1, 1, __LINE__); + compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, vec4_indexing_test1_probes, + sizeof(vec4_indexing_test1_probes) / sizeof(*vec4_indexing_test1_probes), 1, 1, __LINE__);
IUnknown_Release(constants); IUnknown_Release(pshader); @@ -486,8 +486,8 @@ static void test_float_vectors(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 { ID3DXConstantTable_SetInt(constants, device, "i", 2);
- compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, - vec4_indexing_test2_probes, 1, 32, 1, __LINE__); + compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, vec4_indexing_test2_probes, + sizeof(vec4_indexing_test2_probes) / sizeof(*vec4_indexing_test2_probes), 32, 1, __LINE__);
IUnknown_Release(constants); IUnknown_Release(pshader);