Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 466d849c by Henri Verbeet at 2024-11-06T22:53:31+01:00 vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT outputs.
- - - - - 6ae4da02 by Henri Verbeet at 2024-11-06T22:53:55+01:00 vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4_PO.
- - - - - 3dbaf11f by Henri Verbeet at 2024-11-06T22:55:36+01:00 vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_sample().
- - - - - ca42adbf by Henri Verbeet at 2024-11-06T22:56:02+01:00 vkd3d-shader/glsl: Handle SV_SAMPLE_INDEX inputs.
- - - - - 756b98f0 by Henri Verbeet at 2024-11-06T22:57:12+01:00 vkd3d-shader/glsl: Implement VKD3DSIH_LD2DMS.
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5 changed files:
- libs/vkd3d-shader/glsl.c - tests/hlsl/gather-offset.shader_test - tests/hlsl/rt-format-mismatch.shader_test - tests/hlsl/sampler-offset.shader_test - tests/hlsl/texture-load.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5df836c5133c5732863545bbeb3f7...