Module: wine Branch: master Commit: 03e85bf9916c6c88d68b35c94288ed2d36f3285c URL: http://source.winehq.org/git/wine.git/?a=commit;h=03e85bf9916c6c88d68b35c942...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Apr 3 07:39:45 2017 +0200
wined3d: Merge wined3d_blitter_ops.color_fill() and wined3d_blitter_ops.depth_fill().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 17 ++------ dlls/wined3d/device.c | 5 +-- dlls/wined3d/surface.c | 82 ++++++++++++++------------------------- dlls/wined3d/wined3d_private.h | 6 +-- 4 files changed, 37 insertions(+), 73 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 95aba0a..8d187ac 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -7868,18 +7868,10 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_ context->gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */ }
-static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view, - const RECT *rect, const struct wined3d_color *color) +static void arbfp_blit_clear(struct wined3d_device *device, struct wined3d_rendertarget_view *view, + const RECT *rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil) { - FIXME("Color filling not implemented by arbfp_blit\n"); - return WINED3DERR_INVALIDCALL; -} - -static HRESULT arbfp_blit_depth_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view, - const RECT *rect, DWORD clear_flags, float depth, DWORD stencil) -{ - FIXME("Depth/stencil filling not implemented by arbfp_blit.\n"); - return WINED3DERR_INVALIDCALL; + ERR("This blitter does not implement clears.\n"); }
const struct wined3d_blitter_ops arbfp_blit = @@ -7887,7 +7879,6 @@ const struct wined3d_blitter_ops arbfp_blit = arbfp_blit_alloc, arbfp_blit_free, arbfp_blit_supported, - arbfp_blit_color_fill, - arbfp_blit_depth_fill, + arbfp_blit_clear, arbfp_blit_surface, }; diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 618e289..fe2c4ba 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4196,10 +4196,7 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi return WINED3DERR_INVALIDCALL; }
- if (blit_op == WINED3D_BLIT_OP_COLOR_FILL) - blitter->color_fill(device, view, rect, color); - else - blitter->depth_fill(device, view, rect, flags, depth, stencil); + blitter->blitter_clear(device, view, rect, flags, color, depth, stencil);
return WINED3D_OK; } diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 56e822a..237b604 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2450,18 +2450,10 @@ static void fbo_blitter_free(struct wined3d_device *device) { }
-static HRESULT fbo_blitter_colour_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view, - const RECT *rect, const struct wined3d_color *colour) +static void fbo_blitter_clear(struct wined3d_device *device, struct wined3d_rendertarget_view *view, + const RECT *rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil) { - ERR("This blitter does not implement colour fills.\n"); - return E_NOTIMPL; -} - -static HRESULT fbo_blitter_depth_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view, - const RECT *rect, DWORD clear_flags, float depth, DWORD stencil) -{ - ERR("This blitter does not implement depth/stencil fills.\n"); - return E_NOTIMPL; + ERR("This blitter does not implement clears.\n"); }
static void fbo_blitter_blit(struct wined3d_device *device, enum wined3d_blit_op op, @@ -2492,8 +2484,7 @@ const struct wined3d_blitter_ops fbo_blitter_ops = fbo_blitter_alloc, fbo_blitter_free, fbo_blitter_supported, - fbo_blitter_colour_fill, - fbo_blitter_depth_fill, + fbo_blitter_clear, fbo_blitter_blit, };
@@ -2574,27 +2565,21 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, } }
-static HRESULT ffp_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view, - const RECT *rect, const struct wined3d_color *color) +static void ffp_blit_clear(struct wined3d_device *device, struct wined3d_rendertarget_view *view, + const RECT *rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil) { const RECT draw_rect = {0, 0, view->width, view->height}; struct wined3d_fb_state fb = {&view, NULL};
- device_clear_render_targets(device, 1, &fb, 1, rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0); - - return WINED3D_OK; -} - -static HRESULT ffp_blit_depth_fill(struct wined3d_device *device, - struct wined3d_rendertarget_view *view, const RECT *rect, DWORD clear_flags, - float depth, DWORD stencil) -{ - const RECT draw_rect = {0, 0, view->width, view->height}; - struct wined3d_fb_state fb = {NULL, view}; + if (flags != WINED3DCLEAR_TARGET) + { + struct wined3d_fb_state fb = {NULL, view};
- device_clear_render_targets(device, 0, &fb, 1, rect, &draw_rect, clear_flags, NULL, depth, stencil); + device_clear_render_targets(device, 0, &fb, 1, rect, &draw_rect, flags, NULL, depth, stencil); + return; + }
- return WINED3D_OK; + device_clear_render_targets(device, 1, &fb, 1, rect, &draw_rect, flags, colour, 0.0f, 0); }
static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, @@ -2708,8 +2693,7 @@ const struct wined3d_blitter_ops ffp_blit = ffp_blit_alloc, ffp_blit_free, ffp_blit_supported, - ffp_blit_color_fill, - ffp_blit_depth_fill, + ffp_blit_clear, ffp_blit_blit_surface, };
@@ -3296,7 +3280,7 @@ release: return hr; }
-static HRESULT surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view, +static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view, const struct wined3d_box *box, const struct wined3d_color *colour) { unsigned int x, y, w, h, bpp; @@ -3309,7 +3293,7 @@ static HRESULT surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *vie if (view->format_flags & WINED3DFMT_FLAG_BLOCKS) { FIXME("Not implemented for format %s.\n", debug_d3dformat(view->format->id)); - return E_NOTIMPL; + return; }
c = wined3d_format_convert_from_float(view->format, colour); @@ -3356,7 +3340,7 @@ static HRESULT surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *vie default: FIXME("Not implemented for bpp %u.\n", bpp); wined3d_resource_unmap(view->resource, view->sub_resource_idx); - return WINED3DERR_NOTAVAILABLE; + return; }
row = map.data; @@ -3366,32 +3350,27 @@ static HRESULT surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *vie memcpy(row, map.data, w * bpp); } wined3d_resource_unmap(view->resource, view->sub_resource_idx); - - return WINED3D_OK; }
-static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view, - const RECT *rect, const struct wined3d_color *color) +static void cpu_blit_clear(struct wined3d_device *device, struct wined3d_rendertarget_view *view, + const RECT *rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil) { const struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1}; + struct wined3d_color c = {depth, 0.0f, 0.0f, 0.0f};
- return surface_cpu_blt_colour_fill(view, &box, color); -} - -static HRESULT cpu_blit_depth_fill(struct wined3d_device *device, - struct wined3d_rendertarget_view *view, const RECT *rect, DWORD clear_flags, - float depth, DWORD stencil) -{ - const struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1}; - struct wined3d_color color = {depth, 0.0f, 0.0f, 0.0f}; + if (flags == WINED3DCLEAR_TARGET) + { + surface_cpu_blt_colour_fill(view, &box, colour); + return; + }
- if (clear_flags != WINED3DCLEAR_ZBUFFER) + if (flags == WINED3DCLEAR_ZBUFFER) { - FIXME("clear_flags %#x not implemented.\n", clear_flags); - return WINED3DERR_INVALIDCALL; + surface_cpu_blt_colour_fill(view, &box, &c); + return; }
- return surface_cpu_blt_colour_fill(view, &box, &color); + FIXME("flags %#x not implemented.\n", flags); }
static void cpu_blit_blit_surface(struct wined3d_device *device, enum wined3d_blit_op op, @@ -3408,8 +3387,7 @@ const struct wined3d_blitter_ops cpu_blit = cpu_blit_alloc, cpu_blit_free, cpu_blit_supported, - cpu_blit_color_fill, - cpu_blit_depth_fill, + cpu_blit_clear, cpu_blit_blit_surface, };
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 575c817..9a388ac 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1875,10 +1875,8 @@ struct wined3d_blitter_ops const struct wined3d_d3d_info *d3d_info, enum wined3d_blit_op blit_op, const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format, const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format); - HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view, - const RECT *rect, const struct wined3d_color *color); - HRESULT (*depth_fill)(struct wined3d_device *device, struct wined3d_rendertarget_view *view, - const RECT *rect, DWORD clear_flags, float depth, DWORD stencil); + void (*blitter_clear)(struct wined3d_device *device, struct wined3d_rendertarget_view *view, + const RECT *rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil); void (*blit_surface)(struct wined3d_device *device, enum wined3d_blit_op op, struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,