Module: wine Branch: master Commit: 3b2ac77e128e0d62e41ed67829dad2e572829d6d URL: http://source.winehq.org/git/wine.git/?a=commit;h=3b2ac77e128e0d62e41ed67829...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Oct 8 16:44:24 2008 +0200
wined3d: Set the correct pow2Matrix for cube textures when NPOT textures are supported.
---
dlls/wined3d/device.c | 22 ++++++++++++++-------- 1 files changed, 14 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 445fbaa..b90ac1d 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1077,19 +1077,25 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
TRACE("(%p) Create Cube Texture\n", This);
- /** Non-power2 support **/ - /* Find the nearest pow2 match */ pow2EdgeLength = 1; while (pow2EdgeLength < EdgeLength) pow2EdgeLength <<= 1;
object->edgeLength = EdgeLength; - /* TODO: support for native non-power 2 */ - /* Precalculated scaling for 'faked' non power of two texture coords */ - object->baseTexture.pow2Matrix[ 0] = ((float)EdgeLength) / ((float)pow2EdgeLength); - object->baseTexture.pow2Matrix[ 5] = ((float)EdgeLength) / ((float)pow2EdgeLength); - object->baseTexture.pow2Matrix[10] = ((float)EdgeLength) / ((float)pow2EdgeLength); - object->baseTexture.pow2Matrix[15] = 1.0; + + if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO)) { + /* Precalculated scaling for 'faked' non power of two texture coords */ + object->baseTexture.pow2Matrix[ 0] = 1.0; + object->baseTexture.pow2Matrix[ 5] = 1.0; + object->baseTexture.pow2Matrix[10] = 1.0; + object->baseTexture.pow2Matrix[15] = 1.0; + } else { + /* Precalculated scaling for 'faked' non power of two texture coords */ + object->baseTexture.pow2Matrix[ 0] = ((float)EdgeLength) / ((float)pow2EdgeLength); + object->baseTexture.pow2Matrix[ 5] = ((float)EdgeLength) / ((float)pow2EdgeLength); + object->baseTexture.pow2Matrix[10] = ((float)EdgeLength) / ((float)pow2EdgeLength); + object->baseTexture.pow2Matrix[15] = 1.0; + }
if(glDesc->Flags & WINED3DFMT_FLAG_FILTERING) { object->baseTexture.minMipLookup = &minMipLookup;