Module: wine Branch: refs/heads/master Commit: 4b3079438b193e60d0b6af1479560b15a4cacaf0 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=4b3079438b193e60d0b6af14...
Author: Ivan Gyurdiev ivg2@cornell.edu Date: Fri Apr 28 05:20:48 2006 -0400
wined3d: Share get_register_code().
---
dlls/wined3d/pixelshader.c | 16 ++++------------ dlls/wined3d/vertexshader.c | 25 ++++++++++--------------- dlls/wined3d/wined3d_private.h | 5 +++++ 3 files changed, 19 insertions(+), 27 deletions(-)
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 323fdf2..e4397e8 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -752,7 +752,7 @@ inline static void get_register_name(con static const char* rastout_reg_names[] = { "oC0", "oC1", "oC2", "oC3", "oDepth" };
DWORD reg = param & D3DSP_REGNUM_MASK; - DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT); + DWORD regtype = shader_get_regtype(param);
switch (regtype) { case D3DSPR_TEMP: @@ -978,7 +978,7 @@ inline static void pshader_program_get_r int i;
for (i = 0; i < curOpcode->num_params; ++i) { - DWORD regtype = (((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT); + DWORD regtype = shader_get_regtype(*pToken); DWORD reg = (*pToken) & D3DSP_REGNUM_MASK; if (D3DSPR_TEXTURE == regtype) *texUsed |= (1 << reg); @@ -1614,14 +1614,8 @@ inline static void pshader_program_dump_ static const char* rastout_reg_names[] = { "oC0", "oC1", "oC2", "oC3", "oDepth" }; static const char swizzle_reg_chars[] = "rgba";
- /* the unknown mask is for bits not yet accounted for by any other mask... */ -#define UNKNOWN_MASK 0xC000 - - /* for registeres about 7 we have to add on bits 11 and 12 to get the correct register */ -#define EXTENDED_REG 0x1800 - DWORD reg = param & D3DSP_REGNUM_MASK; - DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) | ((param & EXTENDED_REG) >> 8); + DWORD regtype = shader_get_regtype(param);
if (input) { if ( ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) || @@ -1737,9 +1731,7 @@ #define EXTENDED_REG 0x1800 inline static void pshader_program_dump_decl_usage( IWineD3DPixelShaderImpl *This, DWORD decl, DWORD param) {
- DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) | - ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2); - + DWORD regtype = shader_get_regtype(param); TRACE("dcl_");
if (regtype == D3DSPR_SAMPLER) { diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index a16532f..d211ea7 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -569,17 +569,12 @@ inline static const SHADER_OPCODE* vshad return NULL; }
-inline static int vshader_program_get_regtype(const DWORD param) { - return (((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) | - ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)); -} - inline static void vshader_program_dump_param(const DWORD param, int input) { static const char* rastout_reg_names[] = { "oPos", "oFog", "oPts" }; static const char swizzle_reg_chars[] = "xyzw";
DWORD reg = param & D3DSP_REGNUM_MASK; - DWORD regtype = vshader_program_get_regtype(param); + DWORD regtype = shader_get_regtype(param);
if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) TRACE("-");
@@ -650,11 +645,11 @@ inline static void vshader_program_dump_ static const char swizzle_reg_chars[] = "xyzw";
DWORD reg = param & D3DSP_REGNUM_MASK; - DWORD regtype = vshader_program_get_regtype(param); + DWORD regtype = shader_get_regtype(param);
if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) TRACE("-");
- switch (regtype /*<< D3DSP_REGTYPE_SHIFT*/) { + switch (regtype) { case D3DSPR_TEMP: TRACE("r%lu", reg); break; @@ -733,7 +728,7 @@ inline static void vshader_program_dump_
inline static void vshader_program_dump_decl_usage( IWineD3DVertexShaderImpl *This, DWORD decl, DWORD param) { - DWORD regtype = vshader_program_get_regtype(param); + DWORD regtype = shader_get_regtype(param);
TRACE("dcl_");
@@ -879,7 +874,7 @@ inline static void vshader_program_add_p static const char* hwrastout_reg_names[] = { "result.position", "result.fogcoord", "result.pointsize" };
DWORD reg = param & D3DSP_REGNUM_MASK; - DWORD regtype = vshader_program_get_regtype(param); + DWORD regtype = shader_get_regtype(param); char tmpReg[255]; BOOL is_color = FALSE;
@@ -1218,7 +1213,7 @@ #define PNSTRCAT(_pgmStr, _tmpLine) { \ } else { /* Check to see if and tmp or addressing redisters are used */ if (curOpcode->num_params > 0) { - regtype = vshader_program_get_regtype(*pToken); + regtype = shader_get_regtype(*pToken); reg = ((*pToken) & D3DSP_REGNUM_MASK); if (D3DSPR_ADDR == regtype && nUseAddressRegister <= reg) nUseAddressRegister = reg + 1; if (D3DSPR_TEMP == regtype){ @@ -1227,7 +1222,7 @@ #define PNSTRCAT(_pgmStr, _tmpLine) { \ } ++pToken; for (i = 1; i < curOpcode->num_params; ++i) { - regtype = vshader_program_get_regtype(*pToken); + regtype = shader_get_regtype(*pToken); reg = ((*pToken) & D3DSP_REGNUM_MASK); if (D3DSPR_ADDR == regtype && nUseAddressRegister <= reg) nUseAddressRegister = reg + 1; if (D3DSPR_TEMP == regtype){ @@ -1501,7 +1496,7 @@ #endif continue; case D3DSIO_MOV: /* Address registers must be loaded with the ARL instruction */ - if (vshader_program_get_regtype(*pToken) == D3DSPR_ADDR) { + if (shader_get_regtype(*pToken) == D3DSPR_ADDR) { if (((*pToken) & D3DSP_REGNUM_MASK) < nUseAddressRegister) { strcpy(tmpLine, "ARL"); break; @@ -1696,9 +1691,9 @@ #endif /* TRACE(">> execting opcode: pos=%d opcode_name=%s token=%08lX\n", pToken - vshader->function, curOpcode->name, *pToken); */ for (i = 0; i < curOpcode->num_params; ++i) { DWORD reg = pToken[i] & D3DSP_REGNUM_MASK; - DWORD regtype = vshader_program_get_regtype(pToken[i]); + DWORD regtype = shader_get_regtype(pToken[i]);
- switch (regtype /*<< D3DSP_REGTYPE_SHIFT*/) { + switch (regtype) { case D3DSPR_TEMP: /* TRACE("p[%d]=R[%d]\n", i, reg); */ p[i] = &R[reg]; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 72c30c2..0150820 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1203,6 +1203,11 @@ typedef struct IWineD3DBaseShaderImpl { IWineD3DBaseShaderClass baseShader; } IWineD3DBaseShaderImpl;
+inline static int shader_get_regtype(const DWORD param) { + return (((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) | + ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)); +} + /***************************************************************************** * IDirect3DVertexShader implementation structure */