Module: wine Branch: master Commit: bd9828a0393a45b7fdd8c1ecb01a294355e3aa58 URL: http://source.winehq.org/git/wine.git/?a=commit;h=bd9828a0393a45b7fdd8c1ecb0...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Dec 9 20:32:07 2009 +0100
wined3d: Don't restore the draw buffer in color_fill_fbo().
This should be done by the context management these days.
---
dlls/wined3d/device.c | 6 ------ 1 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 51c2fa7..cebb709 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5742,12 +5742,6 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, glClear(GL_COLOR_BUFFER_BIT); checkGLcall("glClear");
- if (swapchain && surface == ((IWineD3DSwapChainImpl *)swapchain)->frontBuffer - && ((IWineD3DSwapChainImpl *)swapchain)->backBuffer) { - glDrawBuffer(GL_BACK); - checkGLcall("glDrawBuffer()"); - } - LEAVE_GL(); context_release(context); }