Module: wine Branch: master Commit: b9976c3d207d86dcc853f21c82b7e0fe81483825 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b9976c3d207d86dcc853f21c82...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Dec 17 18:11:20 2009 +0100
wined3d: Revert the GL usage confusion.
This is functionally a revert of 8eeb513b1a0e7a4f7963612f0305850499c9ec7d. The language of the extension is slightly confusing to me, but GL_STREAM_*_ARB is more dynamic than GL_DYNAMIC_*_ARB. So use GL_STREAM usage for D3DUSAGE_DYNAMIC buffers and GL_DYNAMIC usage for non-dynamic buffers.
---
dlls/wined3d/buffer.c | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 51e594d..c5b8b44 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -85,13 +85,13 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This) */ if(This->resource.usage & WINED3DUSAGE_DYNAMIC) { - TRACE("Gl usage = GL_DYNAMIC_DRAW\n"); - gl_usage = GL_DYNAMIC_DRAW_ARB; + TRACE("Gl usage = GL_STREAM_DRAW_ARB\n"); + gl_usage = GL_STREAM_DRAW_ARB; } else { - TRACE("Gl usage = GL_STREAM_DRAW\n"); - gl_usage = GL_STREAM_DRAW_ARB; + TRACE("Gl usage = GL_DYNAMIC_DRAW_ARB\n"); + gl_usage = GL_DYNAMIC_DRAW_ARB; }
/* Reserve memory for the buffer. The amount of data won't change