Module: wine Branch: master Commit: ba09e7a2a1ddd8bc9675043c8e0e3d56dd460bcf URL: http://source.winehq.org/git/wine.git/?a=commit;h=ba09e7a2a1ddd8bc9675043c8e...
Author: Roderick Colenbrander thunderbird2k@gmail.com Date: Wed May 26 21:51:31 2010 +0200
wined3d: Don't use blit_supported() in d3dfmt_get_conv for now.
---
dlls/wined3d/surface.c | 11 ++++++++++- 1 files changed, 10 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index f128bb6..62c5831 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2145,8 +2145,8 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_ { BOOL colorkey_active = need_alpha_ck && (This->CKeyFlags & WINEDDSD_CKSRCBLT); IWineD3DDeviceImpl *device = This->resource.device; + const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; BOOL blit_supported = FALSE; - RECT rect = {0, 0, This->pow2Width, This->pow2Height};
/* Copy the default values from the surface. Below we might perform fixups */ /* TODO: get rid of color keying desc fixups by using e.g. a table. */ @@ -2161,10 +2161,19 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_ Paletted Texture **************** */
+ /* Below the call to blit_supported is disabled for Wine 1.2 because the function isn't operating correctly yet. + * At the moment 8-bit blits are handled in software and if certain GL extensions are around, surface conversion + * is performed at upload time. The blit_supported call recognizes it as a destination fixup. This type of upload 'fixup' + * and 8-bit to 8-bit blits need to be handled by the blit_shader. + * TODO: get rid of this #if 0 + */ +#if 0 blit_supported = device->blitter->blit_supported(&device->adapter->gl_info, BLIT_OP_BLIT, &rect, This->resource.usage, This->resource.pool, This->resource.format_desc, &rect, This->resource.usage, This->resource.pool, This->resource.format_desc); +#endif + blit_supported = gl_info->supported[EXT_PALETTED_TEXTURE] || gl_info->supported[ARB_FRAGMENT_PROGRAM];
/* Use conversion when the blit_shader backend supports it. It only supports this in case of * texturing. Further also use conversion in case of color keying.