Module: wine Branch: master Commit: 3bc8df5166f9ba796a9624d7363acb5ffa0ba059 URL: https://source.winehq.org/git/wine.git/?a=commit;h=3bc8df5166f9ba796a9624d73...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Aug 7 16:30:00 2019 +0430
wined3d: Invalidate the relevant sampler when unloading a currently bound texture.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 6424553..705b725 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -639,6 +639,9 @@ static void wined3d_texture_gl_unload_texture(struct wined3d_texture_gl *texture const struct wined3d_gl_info *gl_info = NULL; struct wined3d_context *context = NULL;
+ if (texture_gl->t.resource.bind_count) + device_invalidate_state(device, STATE_SAMPLER(texture_gl->t.sampler)); + if (texture_gl->texture_rgb.name || texture_gl->texture_srgb.name || texture_gl->rb_multisample || texture_gl->rb_resolved) {