Module: wine Branch: master Commit: fd578240f22267dac3e053c0d96b18bc08e4d06a URL: http://source.winehq.org/git/wine.git/?a=commit;h=fd578240f22267dac3e053c0d9...
Author: Francois Gouget fgouget@free.fr Date: Sun May 27 13:25:46 2007 +0200
d3d9/tests: Fix compilation with Visual C++ 2005.
---
dlls/d3d9/tests/visual.c | 10 ++++++++-- 1 files changed, 8 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 0d7f35f..29d963f 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -693,8 +693,10 @@ static void fog_with_shader_test(IDirect3DDevice9 *device) { HRESULT hr; DWORD color; - /* NOTE: changing these values will not effect the tests with foggy vertex shader, as the values are hardcoded in the shader*/ - union {float f; DWORD i;} start={.f=0.9}, end={.f=0.1}; + union { + float f; + DWORD i; + } start, end; unsigned int i, j;
/* basic vertex shader without fog computation ("non foggy") */ @@ -828,6 +830,10 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
};
+ /* NOTE: changing these values will not affect the tests with foggy vertex shader, as the values are hardcoded in the shader*/ + start.f=0.9; + end.f=0.1; + hr = IDirect3DDevice9_CreateVertexShader(device, vertex_shader_code1, &vertex_shader[1]); ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr); hr = IDirect3DDevice9_CreateVertexShader(device, vertex_shader_code2, &vertex_shader[2]);