Module: wine Branch: master Commit: 0d6d64b35897eb384ddacaaf8f54067088a247ea URL: http://source.winehq.org/git/wine.git/?a=commit;h=0d6d64b35897eb384ddacaaf8f...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sun Apr 26 16:09:11 2015 +0200
wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
---
dlls/wined3d/directx.c | 6 ------ dlls/wined3d/texture.c | 6 ------ dlls/wined3d/utils.c | 3 ++- 3 files changed, 2 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index faa1a7f..36be539 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -4430,12 +4430,6 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad switch (resource_type) { case WINED3D_RTYPE_CUBE_TEXTURE: - if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP]) - { - TRACE("[FAILED] - No cube texture support.\n"); - return WINED3DERR_NOTAVAILABLE; - } - format_flags |= WINED3DFMT_FLAG_TEXTURE; allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP | WINED3DUSAGE_DYNAMIC diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index c62dea4..589f8bf 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -979,12 +979,6 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, const struct wi return WINED3DERR_INVALIDCALL; }
- if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP] && desc->pool != WINED3D_POOL_SCRATCH) - { - WARN("(%p) : Tried to create not supported cube texture.\n", texture); - return WINED3DERR_INVALIDCALL; - } - /* Calculate levels for mip mapping */ if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP) { diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index b45e0bf..405a79c 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -1859,7 +1859,8 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win format->flags[WINED3D_GL_RES_TYPE_TEX_2D] |= format_texture_info[i].flags; if (gl_info->supported[EXT_TEXTURE3D]) format->flags[WINED3D_GL_RES_TYPE_TEX_3D] |= format_texture_info[i].flags; - format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags; + if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) + format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] |= format_texture_info[i].flags; format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] |= format_texture_info[i].flags; format->flags[WINED3D_GL_RES_TYPE_BUFFER] |= format_texture_info[i].flags;