Module: wine Branch: master Commit: 33e0d1610a40b0f0c29a843a7a7b4cd2d407fa37 URL: http://source.winehq.org/git/wine.git/?a=commit;h=33e0d1610a40b0f0c29a843a7a...
Author: Andrew Talbot andrew.talbot@talbotville.com Date: Mon Dec 1 22:19:43 2008 +0000
wined3d: Sign-compare warnings fix.
---
dlls/wined3d/surface.c | 7 +++---- dlls/wined3d/surface_gdi.c | 2 +- dlls/wined3d/swapchain.c | 4 ++-- dlls/wined3d/swapchain_gdi.c | 2 +- 4 files changed, 7 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index dffd92e..2522ba9 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -211,7 +211,7 @@ static void surface_download_data(IWineD3DSurfaceImpl *This) { if (This->Flags & SFLAG_NONPOW2) { const BYTE *src_data; BYTE *dst_data; - int y; + UINT y; /* * Some games (e.g. warhammer 40k) don't work properly with the odd pitches, preventing * the surface pitch from being used to box non-power2 textures. Instead we have to use a hack to @@ -2132,7 +2132,7 @@ static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4] IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; BOOL index_in_alpha = FALSE; int dxVersion = ( (IWineD3DImpl *) device->wineD3D)->dxVersion; - int i; + unsigned int i;
/* Old games like StarCraft, C&C, Red Alert and others use P8 render targets. * Reading back the RGB output each lockrect (each frame as they lock the whole screen) @@ -2435,12 +2435,11 @@ static void WINAPI IWineD3DSurfaceImpl_BindTexture(IWineD3DSurface *iface) { static HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const char* filename) { FILE* f = NULL; - UINT i, y; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; char *allocatedMemory; const char *textureRow; IWineD3DSwapChain *swapChain = NULL; - int width, height; + int width, height, i, y; GLuint tmpTexture = 0; DWORD color; /*FIXME: diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c index fbe881e..368710f 100644 --- a/dlls/wined3d/surface_gdi.c +++ b/dlls/wined3d/surface_gdi.c @@ -288,7 +288,7 @@ const char* filename) UINT y = 0, x = 0; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; static char *output = NULL; - static int size = 0; + static UINT size = 0; const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
if (This->pow2Width > size) { diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index b00d35a..d1a6520 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -39,7 +39,7 @@ WINE_DECLARE_DEBUG_CHANNEL(fps); static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderTarget) { IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; WINED3DDISPLAYMODE mode; - int i; + unsigned int i;
TRACE("Destroying swapchain %p\n", iface);
@@ -54,7 +54,7 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB }
if(This->backBuffer) { - int i; + UINT i; for(i = 0; i < This->presentParms.BackBufferCount; i++) { IWineD3DSurface_SetContainer(This->backBuffer[i], 0); if(D3DCB_DestroyRenderTarget(This->backBuffer[i]) > 0) { diff --git a/dlls/wined3d/swapchain_gdi.c b/dlls/wined3d/swapchain_gdi.c index 6bf1c61..5968201 100644 --- a/dlls/wined3d/swapchain_gdi.c +++ b/dlls/wined3d/swapchain_gdi.c @@ -44,7 +44,7 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB }
if(This->backBuffer) { - int i; + UINT i; for(i = 0; i < This->presentParms.BackBufferCount; i++) { IWineD3DSurface_SetContainer(This->backBuffer[i], 0); if(D3DCB_DestroyRenderback(This->backBuffer[i]) > 0) {