Henri Verbeet pushed to branch master at wine / vkd3d
Commits: e948098a by Henri Verbeet at 2025-06-05T15:58:44+02:00 vkd3d-shader/msl: Handle SV_POSITION inputs.
- - - - - cf312e14 by Henri Verbeet at 2025-06-05T15:58:44+02:00 vkd3d-shader/msl: Handle SV_VERTEX_ID inputs.
- - - - - 1cdfed91 by Henri Verbeet at 2025-06-05T15:58:44+02:00 vkd3d-shader/msl: Simplify SV_DEPTH handling.
- - - - - a8defb4e by Henri Verbeet at 2025-06-05T15:58:44+02:00 tests/shader_runner_metal: Implement multi-sample readback.
- - - - - 34d8be3b by Henri Verbeet at 2025-06-05T15:58:44+02:00 tests/shader_runner_metal: Set the pipeline sample count in metal_runner_draw().
- - - - - 5ea697b8 by Henri Verbeet at 2025-06-05T15:58:44+02:00 vkd3d-shader/msl: Handle SV_SAMPLE_INDEX inputs.
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8 changed files:
- libs/vkd3d-shader/msl.c - tests/hlsl/interface-packing.shader_test - tests/hlsl/nointerpolation.shader_test - tests/hlsl/object-references.shader_test - tests/hlsl/pixel-position.shader_test - tests/hlsl/shader-interstage-interface.shader_test - tests/hlsl/texture-load.shader_test - tests/shader_runner_metal.m
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f14a0dfe0773ef8c5a6cbe3d60755...