Module: wine Branch: master Commit: 6ea0880e4358916ab6d4b00beade1cf95906c2a9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6ea0880e4358916ab6d4b00bea...
Author: Stefan Dösinger stefan@codeweavers.com Date: Wed Mar 5 02:40:16 2008 +0100
wined3d: Fix a small bug in a patch from yesterday.
---
dlls/wined3d/context.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 4362b6c..52b1099 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -915,11 +915,11 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU } if(This->activeContext->vshader_const_dirty) { memset(This->activeContext->vshader_const_dirty, 1, - sizeof(This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF)); + sizeof(*This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF)); } if(This->activeContext->pshader_const_dirty) { memset(This->activeContext->pshader_const_dirty, 1, - sizeof(This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF)); + sizeof(*This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF)); } This->activeContext = context; }