Module: wine Branch: master Commit: b2b03085dc5b43c558e4464dc28294404b1eb889 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b2b03085dc5b43c558e4464dc2...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Dec 6 11:00:35 2017 +0100
d3d11: Implement depth bias.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/device.c | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 5281792..7ae9073 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -907,6 +907,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); struct d3d_rasterizer_state *rasterizer_state_impl; const D3D11_RASTERIZER_DESC *desc; + union + { + DWORD d; + float f; + } scale_bias, const_bias;
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
@@ -916,6 +921,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon wined3d_device_set_rasterizer_state(device->wined3d_device, NULL); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_BACK); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SLOPESCALEDEPTHBIAS, 0); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, 0); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE); @@ -928,9 +935,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon desc = &rasterizer_state_impl->desc; wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode); - /* OpenGL style depth bias. */ - if (desc->DepthBias || desc->SlopeScaledDepthBias) - FIXME("Ignoring depth bias.\n"); + scale_bias.f = desc->SlopeScaledDepthBias; + const_bias.f = desc->DepthBias; + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SLOPESCALEDEPTHBIAS, scale_bias.d); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, const_bias.d); /* GL_DEPTH_CLAMP */ if (!desc->DepthClipEnable) FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable);