Module: wine Branch: master Commit: 97fee99cb44680a29eb616050a7f6b8a91f2ffa0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=97fee99cb44680a29eb616050a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Apr 9 22:36:41 2017 +0200
wined3d: Merge wined3d_device_update_texture_3d() into wined3d_device_update_texture().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 73 +++++++++++++++++++++------------------------------ 1 file changed, 30 insertions(+), 43 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 6269590..ce02af4 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3538,52 +3538,16 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device start_idx, index_count, start_instance, instance_count, TRUE); }
-static HRESULT wined3d_device_update_texture_3d(struct wined3d_device *device, - struct wined3d_texture *src_texture, unsigned int src_level, - struct wined3d_texture *dst_texture, unsigned int level_count) -{ - unsigned int row_pitch, slice_pitch, i; - HRESULT hr = WINED3DERR_INVALIDCALL; - struct wined3d_context *context; - struct wined3d_bo_address data; - - TRACE("device %p, src_texture %p, src_level %u, dst_texture %p, level_count %u.\n", - device, src_texture, src_level, dst_texture, level_count); - - context = context_acquire(device, NULL, 0); - - /* Only a prepare, since we're uploading entire volumes. */ - wined3d_texture_prepare_texture(dst_texture, context, FALSE); - wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE); - - for (i = 0; i < level_count; ++i) - { - if (!wined3d_texture_load_location(src_texture, src_level + i, - context, src_texture->resource.map_binding)) - goto done; - - wined3d_texture_get_memory(src_texture, src_level + i, &data, src_texture->resource.map_binding); - wined3d_texture_get_pitch(src_texture, src_level + i, &row_pitch, &slice_pitch); - - wined3d_texture_upload_data(dst_texture, i, context, NULL, - wined3d_const_bo_address(&data), row_pitch, slice_pitch); - wined3d_texture_invalidate_location(dst_texture, i, ~WINED3D_LOCATION_TEXTURE_RGB); - } - - hr = WINED3D_OK; -done: - context_release(context); - return hr; -} - HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture) { unsigned int src_size, dst_size, src_skip_levels = 0; unsigned int layer_count, level_count, i, j; + unsigned int row_pitch, slice_pitch; enum wined3d_resource_type type; - HRESULT hr; struct wined3d_context *context; + struct wined3d_bo_address data; + HRESULT hr; RECT r;
TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture); @@ -3701,10 +3665,33 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, }
case WINED3D_RTYPE_TEXTURE_3D: - if (FAILED(hr = wined3d_device_update_texture_3d(device, - src_texture, src_skip_levels, dst_texture, level_count))) - WARN("Failed to update 3D texture, hr %#x.\n", hr); - return hr; + context = context_acquire(device, NULL, 0); + + /* Only a prepare, since we're uploading entire volumes. */ + wined3d_texture_prepare_texture(dst_texture, context, FALSE); + wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE); + + for (j = 0; j < level_count; ++j) + { + if (!wined3d_texture_load_location(src_texture, src_skip_levels + j, + context, src_texture->resource.map_binding)) + { + WARN("Failed to load source sub-resource %u into %s.\n", src_skip_levels + j, + wined3d_debug_location(src_texture->resource.map_binding)); + context_release(context); + return WINED3DERR_INVALIDCALL; + } + + wined3d_texture_get_memory(src_texture, src_skip_levels + j, &data, src_texture->resource.map_binding); + wined3d_texture_get_pitch(src_texture, src_skip_levels + j, &row_pitch, &slice_pitch); + + wined3d_texture_upload_data(dst_texture, j, context, NULL, + wined3d_const_bo_address(&data), row_pitch, slice_pitch); + wined3d_texture_invalidate_location(dst_texture, j, ~WINED3D_LOCATION_TEXTURE_RGB); + } + + context_release(context); + return WINED3D_OK;
default: FIXME("Unsupported texture type %#x.\n", type);