Module: wine Branch: master Commit: 1b893093fd079091b0bb4368fbe3bec4f7871fc8 URL: https://source.winehq.org/git/wine.git/?a=commit;h=1b893093fd079091b0bb4368f...
Author: Zebediah Figura zfigura@codeweavers.com Date: Fri Feb 25 11:17:31 2022 -0600
wined3d: Allocate a heap memory buffer in wined3d_cs_map_upload_bo() if possible.
Based on patches by Matteo Bruni and Michael Müller.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/cs.c | 31 +++++++++++++++++++++++++++++-- dlls/wined3d/wined3d_private.h | 1 + 2 files changed, 30 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 7418c6ab4bb..9073716d456 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2753,6 +2753,14 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi context_release(context);
wined3d_resource_release(resource); + + if (op->bo.flags & UPLOAD_BO_FREE_ON_UNMAP) + { + if (op->bo.addr.buffer_object) + FIXME("Free BO address %s.\n", debug_const_bo_address(&op->bo.addr)); + else + heap_free((void *)op->bo.addr.addr); + } }
void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context, @@ -3091,10 +3099,13 @@ static void wined3d_cs_st_finish(struct wined3d_device_context *context, enum wi static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box, uint32_t flags) { + struct wined3d_client_resource *client = &resource->client; + const struct wined3d_format *format = resource->format; + size_t size; + if (flags & (WINED3D_MAP_DISCARD | WINED3D_MAP_NOOVERWRITE)) { const struct wined3d_d3d_info *d3d_info = &context->device->adapter->d3d_info; - struct wined3d_client_resource *client = &resource->client; struct wined3d_device *device = context->device; struct wined3d_bo_address addr; struct wined3d_bo *bo; @@ -3184,7 +3195,23 @@ static bool wined3d_cs_map_upload_bo(struct wined3d_device_context *context, str return true; }
- return false; + wined3d_format_calculate_pitch(format, 1, box->right - box->left, + box->bottom - box->top, &map_desc->row_pitch, &map_desc->slice_pitch); + + size = (box->back - box->front - 1) * map_desc->slice_pitch + + ((box->bottom - box->top - 1) / format->block_height) * map_desc->row_pitch + + ((box->right - box->left + format->block_width - 1) / format->block_width) * format->block_byte_count; + + if (!(map_desc->data = heap_alloc(size))) + { + WARN_(d3d_perf)("Failed to allocate a heap memory buffer.\n"); + return false; + } + client->mapped_upload.addr.buffer_object = 0; + client->mapped_upload.addr.addr = map_desc->data; + client->mapped_upload.flags = UPLOAD_BO_UPLOAD_ON_UNMAP | UPLOAD_BO_FREE_ON_UNMAP; + client->mapped_box = *box; + return true; }
static bool wined3d_bo_address_is_null(struct wined3d_const_bo_address *addr) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index a9837911ea6..a9a71b44a0e 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3382,6 +3382,7 @@ bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
#define UPLOAD_BO_UPLOAD_ON_UNMAP 0x1 #define UPLOAD_BO_RENAME_ON_UNMAP 0x2 +#define UPLOAD_BO_FREE_ON_UNMAP 0x4
struct upload_bo {