Module: wine Branch: master Commit: d0ece06142a78ae5276aba1bc31bea86bfe94d77 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d0ece06142a78ae5276aba1bc3...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri May 5 09:06:26 2017 +0200
wined3d: Introduce wined3d_device_get_hs_resource_view().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 8 ++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 11 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 1ff0969..ba56c62 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2704,6 +2704,14 @@ void CDECL wined3d_device_set_hs_resource_view(struct wined3d_device *device, wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx, view); }
+struct wined3d_shader_resource_view * CDECL wined3d_device_get_hs_resource_view(const struct wined3d_device *device, + unsigned int idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx); +} + void CDECL wined3d_device_set_hs_sampler(struct wined3d_device *device, unsigned int idx, struct wined3d_sampler *sampler) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index c8c00c0..d52d96e 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -68,6 +68,7 @@ @ cdecl wined3d_device_get_gs_resource_view(ptr long) @ cdecl wined3d_device_get_gs_sampler(ptr long) @ cdecl wined3d_device_get_hs_cb(ptr long) +@ cdecl wined3d_device_get_hs_resource_view(ptr long) @ cdecl wined3d_device_get_hull_shader(ptr) @ cdecl wined3d_device_get_index_buffer(ptr ptr ptr) @ cdecl wined3d_device_get_light(ptr long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 70ec52f..9992487 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2224,6 +2224,8 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_vie UINT idx); struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx); struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx); +struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device, + unsigned int idx); struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device); struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device, enum wined3d_format_id *format, unsigned int *offset);