Module: wine Branch: master Commit: 8422ee0fdd4ac32020e86e1aff19197e42ec9232 URL: https://gitlab.winehq.org/wine/wine/-/commit/8422ee0fdd4ac32020e86e1aff19197...
Author: Max Figura maxfigura5061@gmail.com Date: Mon Dec 12 13:42:34 2022 -0600
wined3d: Move the WINED3D_RS_ZVISIBLE stub to wined3d_device_apply_stateblock.
---
dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 5 +++++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 8 +------- 4 files changed, 6 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index f7d9ae07a1c..1422ac8dd3e 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -138,7 +138,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] = {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION), state_nop}}, {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_nop}}, {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), state_nop}}, - {STATE_RENDER(WINED3D_RS_ZVISIBLE), {STATE_RENDER(WINED3D_RS_ZVISIBLE), state_nop}}, /* Samplers */ {STATE_SAMPLER(0), {STATE_SAMPLER(0), state_nop}}, {STATE_SAMPLER(1), {STATE_SAMPLER(1), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 68ba69d8a26..5fe73bd285c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4084,6 +4084,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, } break;
+ case WINED3D_RS_ZVISIBLE: + if (state->rs[WINED3D_RS_ZVISIBLE]) + FIXME("WINED3D_RS_ZVISIBLE not implemented.\n"); + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 68728a65952..12bc5e4313e 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2851,7 +2851,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] = {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_ZVISIBLE), {STATE_VDECL}}, /* Samplers */ {STATE_SAMPLER(0), {STATE_VDECL}}, {STATE_SAMPLER(1), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 8707ce6a561..79ad2601da7 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1969,12 +1969,6 @@ static void depthbias(struct wined3d_context *context, const struct wined3d_stat checkGLcall("depth bias"); }
-static void state_zvisible(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - if (state->render_states[WINED3D_RS_ZVISIBLE]) - FIXME("WINED3D_RS_ZVISIBLE not implemented.\n"); -} - static void state_stippledalpha(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { if (state->render_states[WINED3D_RS_STIPPLEDALPHA]) @@ -4776,7 +4770,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_msaa }, ARB_MULTISAMPLE }, { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_msaa_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), { STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), state_debug_monitor }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_ZVISIBLE), { STATE_RENDER(WINED3D_RS_ZVISIBLE), state_zvisible }, WINED3D_GL_EXT_NONE }, /* Samplers */ { STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler }, WINED3D_GL_EXT_NONE }, @@ -5535,6 +5528,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) { 11, 14}, { 16, 23}, { 27, 27}, + { 30, 30}, { 40, 40}, { 42, 45}, { 47, 47},