Module: wine Branch: master Commit: 369a48c646190b3e3a491091737c75c266e06af7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=369a48c646190b3e3a49109173...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Mar 23 13:42:50 2016 +0100
d3d11/tests: Add test for ClearRenderTargetView().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 116 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 116 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 4953675..9348aff 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -265,6 +265,27 @@ static ID3D11Device *create_device(const D3D_FEATURE_LEVEL *feature_level) return NULL; }
+static BOOL is_warp_device(ID3D11Device *device) +{ + DXGI_ADAPTER_DESC adapter_desc; + IDXGIDevice *dxgi_device; + IDXGIAdapter *adapter; + HRESULT hr; + + hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device); + ok(SUCCEEDED(hr), "Failed to query IDXGIDevice interface, hr %#x.\n", hr); + hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter); + ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr); + IDXGIDevice_Release(dxgi_device); + hr = IDXGIAdapter_GetDesc(adapter, &adapter_desc); + ok(SUCCEEDED(hr), "Failed to get adapter desc, hr %#x.\n", hr); + IDXGIAdapter_Release(adapter); + + return !adapter_desc.SubSysId && !adapter_desc.Revision + && ((!adapter_desc.VendorId && !adapter_desc.DeviceId) + || (adapter_desc.VendorId == 0x1414 && adapter_desc.DeviceId == 0x008c)); +} + static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window, BOOL windowed) { IDXGISwapChain *swapchain; @@ -5277,6 +5298,100 @@ done: ok(!refcount, "Device has %u references left.\n", refcount); }
+static void test_clear_render_target_view(void) +{ + static const DWORD expected_color = 0xbf4c7f19, expected_srgb_color = 0xbf95bc59; + static const float color[] = {0.1f, 0.5f, 0.3f, 0.75f}; + + ID3D11Texture2D *texture, *srgb_texture; + struct d3d11_test_context test_context; + ID3D11RenderTargetView *rtv, *srgb_rtv; + D3D11_RENDER_TARGET_VIEW_DESC rtv_desc; + D3D11_TEXTURE2D_DESC texture_desc; + ID3D11DeviceContext *context; + ID3D11Device *device; + HRESULT hr; + + if (!init_test_context(&test_context, NULL)) + return; + + device = test_context.device; + context = test_context.immediate_context; + + texture_desc.Width = 640; + texture_desc.Height = 480; + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D11_USAGE_DEFAULT; + texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr); + + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &srgb_texture); + ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr); + + hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv); + ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr); + + hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)srgb_texture, NULL, &srgb_rtv); + ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr); + + ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, color); + check_texture_color(test_context.backbuffer, expected_color, 1); + + ID3D11DeviceContext_ClearRenderTargetView(context, rtv, color); + check_texture_color(texture, expected_color, 1); + + ID3D11DeviceContext_ClearRenderTargetView(context, srgb_rtv, color); + check_texture_color(srgb_texture, expected_srgb_color, 1); + + ID3D11RenderTargetView_Release(srgb_rtv); + ID3D11RenderTargetView_Release(rtv); + ID3D11Texture2D_Release(srgb_texture); + ID3D11Texture2D_Release(texture); + + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_TYPELESS; + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr); + + rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB; + rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + U(rtv_desc).Texture2D.MipSlice = 0; + hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &srgb_rtv); + ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr); + + rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; + U(rtv_desc).Texture2D.MipSlice = 0; + hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv); + ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr); + + ID3D11DeviceContext_ClearRenderTargetView(context, rtv, color); + check_texture_color(texture, expected_color, 1); + + if (!is_warp_device(device)) + { + ID3D11DeviceContext_ClearRenderTargetView(context, srgb_rtv, color); + todo_wine check_texture_color(texture, expected_srgb_color, 1); + } + else + { + win_skip("Skipping broken test on WARP.\n"); + } + + + ID3D11RenderTargetView_Release(srgb_rtv); + ID3D11RenderTargetView_Release(rtv); + ID3D11Texture2D_Release(texture); + release_test_context(&test_context); +} + static void test_clear_depth_stencil_view(void) { D3D11_TEXTURE2D_DESC texture_desc; @@ -5760,6 +5875,7 @@ START_TEST(d3d11) test_resource_map(); test_multisample_init(); test_check_multisample_quality_levels(); + test_clear_render_target_view(); test_clear_depth_stencil_view(); test_draw_depth_only(); test_cb_relative_addressing();