Module: wine Branch: master Commit: 8aa113750974dde5a6b3e0bb434eeee5c2d758dc URL: http://source.winehq.org/git/wine.git/?a=commit;h=8aa113750974dde5a6b3e0bb43...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Sep 19 10:41:49 2014 +0200
wined3d: Use the texture resource in wined3d_surface_depth_fill().
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dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 9603e21..73f964d 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1102,7 +1102,7 @@ static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface
static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const RECT *rect, float depth) { - const struct wined3d_resource *resource = &surface->resource; + const struct wined3d_resource *resource = &surface->container->resource; struct wined3d_device *device = resource->device; const struct blit_shader *blitter;