Module: wine Branch: master Commit: 55192882f3955f8fac1d0a32faefb55468141d8d URL: http://source.winehq.org/git/wine.git/?a=commit;h=55192882f3955f8fac1d0a32fa...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Jul 30 14:30:11 2007 +0200
wined3d: Remove outdated TODO in D3DDevice::SetTextureStageState.
---
dlls/wined3d/device.c | 2 -- 1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 28b7111..22bcd39 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3998,8 +3998,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTextureStageState(IWineD3DDevice *if IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; DWORD oldValue = This->updateStateBlock->textureState[Stage][Type];
- /* FIXME: Handle 3d textures? What if TSS value set before set texture? Need to reapply all values? */ - TRACE("(%p) : Stage=%d, Type=%s(%d), Value=%d\n", This, Stage, debug_d3dtexturestate(Type), Type, Value);
if (Stage >= MAX_TEXTURES) {