Module: wine Branch: master Commit: 81075d2db39273186f8298c3a042dc2e13caaab9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=81075d2db39273186f8298c3a0...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Mar 12 09:53:14 2009 +0100
wined3d: Remove a redundant check.
This is redundant now, InitAdapters() will only be called once for each IWineD3DImpl object, as pointed out by Allan Tong.
---
dlls/wined3d/directx.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 155d704..55b2b7e 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -4236,7 +4236,6 @@ BOOL InitAdapters(IWineD3DImpl *This) /* No need to hold any lock. The calling library makes sure only one thread calls * wined3d simultaneously */ - if (This->adapter_count) return This->adapters[0].opengl;
TRACE("Initializing adapters\n");