Module: wine Branch: refs/heads/master Commit: 8068fc3b9c7d696f62588679aba9a412672d5532 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=8068fc3b9c7d696f62588679...
Author: Ivan Gyurdiev ivg231@gmail.com Date: Sun Jul 9 22:51:52 2006 -0600
wined3d: Clamp texcoord output between 0 and 1.
---
dlls/wined3d/arb_program_shader.c | 2 +- dlls/wined3d/glsl_shader.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 25f295a..4eb8494 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -640,7 +640,7 @@ void pshader_hw_texcoord(SHADER_OPCODE_A pshader_get_write_mask(dst, tmp); if (hex_version != D3DPS_VERSION(1,4)) { DWORD reg = dst & D3DSP_REGNUM_MASK; - shader_addline(buffer, "MOV T%lu%s, fragment.texcoord[%lu];\n", reg, tmp, reg); + shader_addline(buffer, "MOV_SAT T%lu%s, fragment.texcoord[%lu];\n", reg, tmp, reg); } else { DWORD reg1 = dst & D3DSP_REGNUM_MASK; DWORD reg2 = src[0] & D3DSP_REGNUM_MASK; diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index f132dec..0d0ed3a 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1245,7 +1245,7 @@ void pshader_glsl_texcoord(SHADER_OPCODE
if (hex_version != D3DPS_VERSION(1,4)) { DWORD reg = arg->dst & D3DSP_REGNUM_MASK; - shader_addline(buffer, "%s = gl_TexCoord[%lu];\n", tmpReg, reg); + shader_addline(buffer, "%s = clamp(gl_TexCoord[%lu], 0.0, 1.0);\n", tmpReg, reg); } else { DWORD reg2 = arg->src[0] & D3DSP_REGNUM_MASK; shader_addline(buffer, "%s = gl_TexCoord[%lu]%s;\n", tmpStr, reg2, tmpMask);