Module: wine Branch: master Commit: 6d916dc3e5a4aeb432bc27ef11b7d6c4c465192c URL: http://source.winehq.org/git/wine.git/?a=commit;h=6d916dc3e5a4aeb432bc27ef11...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Sep 14 00:13:33 2015 +0200
d3d10core/tests: Check that shader resource view implements ID3D11ShaderResourceView.
---
dlls/d3d10core/tests/device.c | 11 +++++++++++ 1 file changed, 11 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 836da96..ec835ab 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -887,6 +887,7 @@ static void test_create_shader_resource_view(void) ID3D10Device *device, *tmp; ID3D10Texture2D *texture; ID3D10Buffer *buffer; + IUnknown *iface; HRESULT hr;
if (!(device = create_device())) @@ -925,6 +926,11 @@ static void test_create_shader_resource_view(void) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp);
+ hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Shader resource view should implement ID3D11ShaderResourceView.\n"); + if (SUCCEEDED(hr)) IUnknown_Release(iface); + ID3D10ShaderResourceView_Release(srview); ID3D10Buffer_Release(buffer);
@@ -954,6 +960,11 @@ static void test_create_shader_resource_view(void) U(srv_desc).Texture2D.MostDetailedMip); ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
+ hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Shader resource view should implement ID3D11ShaderResourceView.\n"); + if (SUCCEEDED(hr)) IUnknown_Release(iface); + ID3D10ShaderResourceView_Release(srview); ID3D10Texture2D_Release(texture);