Module: wine Branch: master Commit: eed05ad890b3cd2d5d842923a9da8e834b3040d3 URL: https://source.winehq.org/git/wine.git/?a=commit;h=eed05ad890b3cd2d5d842923a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Nov 2 13:21:15 2018 +0330
wined3d: Prefer bind flags over usage flags in texture2d_load_drawable().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 902611c..99cc1a5 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1473,7 +1473,7 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture, unsigned int level; RECT r;
- if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) + if (texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL) { DWORD current = texture->sub_resources[sub_resource_idx].locations; FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",