Module: wine Branch: master Commit: 8f6f9096d71c09d6eaae422b333756997f6ef15e URL: http://source.winehq.org/git/wine.git/?a=commit;h=8f6f9096d71c09d6eaae422b33...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Aug 18 11:24:09 2015 +0200
wined3d: Also invalidate STATE_SHADER_RESOURCE_BINDING in wined3d_texture_bind_and_dirtify().
---
dlls/wined3d/texture.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 82694bb..27e0ecd 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -273,6 +273,9 @@ void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture, active_sampler = context->rev_tex_unit_map[context->active_texture]; if (active_sampler != WINED3D_UNMAPPED_STAGE) context_invalidate_state(context, STATE_SAMPLER(active_sampler)); + /* FIXME: Ideally we'd only do this when touching a binding that's used by + * a shader. */ + context_invalidate_state(context, STATE_SHADER_RESOURCE_BINDING);
wined3d_texture_bind(texture, context, srgb); }