Module: wine Branch: master Commit: 2e67ea199ccbe6049fa367344ee931b2fd8f0fb9 URL: https://source.winehq.org/git/wine.git/?a=commit;h=2e67ea199ccbe6049fa367344...
Author: Zebediah Figura zfigura@codeweavers.com Date: Fri Nov 19 17:23:49 2021 -0600
wined3d: Allow OpenGL indirect draw buffer objects to be suballocated from a larger buffer.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context_gl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 4ba5b04cad9..b327b7bba8e 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -4738,7 +4738,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, bo_gl->id));
- offset = (void *)(GLintptr)parameters->offset; + offset = (const uint8_t *)bo_gl->b.buffer_offset + parameters->offset; if (idx_size) { GLenum idx_type = idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;