Module: wine Branch: master Commit: b334f1d237a06b62c2143110bcb445ab1e573373 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b334f1d237a06b62c2143110bc...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Mar 4 00:05:19 2016 +0100
wined3d: Get resource info from the texture in arbfp_blit_surface().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 4cc7d3f..956986c 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -7863,6 +7863,8 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_ struct wined3d_surface *dst_surface, const RECT *dst_rect_in, const struct wined3d_color_key *color_key) { + struct wined3d_texture *src_texture = src_surface->container; + struct wined3d_texture *dst_texture = dst_surface->container; struct wined3d_context *context; RECT src_rect = *src_rect_in; RECT dst_rect = *dst_rect_in; @@ -7875,7 +7877,7 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_ if (wined3d_settings.offscreen_rendering_mode != ORM_FBO && (src_surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_DRAWABLE)) == WINED3D_LOCATION_DRAWABLE - && !wined3d_resource_is_offscreen(&src_surface->container->resource)) + && !wined3d_resource_is_offscreen(&src_texture->resource)) { /* Without FBO blits transferring from the drawable to the texture is * expensive, because we have to flip the data in sysmem. Since we can @@ -7888,16 +7890,16 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_ src_rect.bottom = src_surface->resource.height - src_rect.bottom; } else - wined3d_texture_load(src_surface->container, context, FALSE); + wined3d_texture_load(src_texture, context, FALSE);
context_apply_blit_state(context, device);
- if (!wined3d_resource_is_offscreen(&dst_surface->container->resource)) + if (!wined3d_resource_is_offscreen(&dst_texture->resource)) surface_translate_drawable_coords(dst_surface, context->win_handle, &dst_rect);
if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST) { - const struct wined3d_format *fmt = src_surface->resource.format; + const struct wined3d_format *fmt = src_texture->resource.format; alpha_test_key.color_space_low_value = 0; alpha_test_key.color_space_high_value = ~(((1u << fmt->alpha_size) - 1) << fmt->alpha_offset); color_key = &alpha_test_key; @@ -7912,14 +7914,13 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_ arbfp_blit_unset(context->gl_info);
if (wined3d_settings.strict_draw_ordering - || (dst_surface->container->swapchain - && (dst_surface->container->swapchain->front_buffer == dst_surface->container))) + || (dst_texture->swapchain && (dst_texture->swapchain->front_buffer == dst_texture))) context->gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
context_release(context);
- surface_validate_location(dst_surface, dst_surface->container->resource.draw_binding); - surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding); + surface_validate_location(dst_surface, dst_texture->resource.draw_binding); + surface_invalidate_location(dst_surface, ~dst_texture->resource.draw_binding); }
static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,