Module: wine Branch: master Commit: aa4d88d6f8478aaf464ab8640b3f225aef118de2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=aa4d88d6f8478aaf464ab8640b...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 15 19:30:12 2007 +0100
wined3d: Add a comment about D3D write masks and GLSL destination swizzles.
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dlls/wined3d/glsl_shader.c | 8 ++++++++ 1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index fd44111..185d530 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -19,6 +19,14 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */
+/* + * D3D shader asm has swizzles on source parameters, and write masks for + * destination parameters. GLSL uses swizzles for both. The result of this is + * that for example "mov dst.xw, src.zyxw" becomes "dst.xw = src.zw" in GLSL. + * Ie, to generate a proper GLSL source swizzle, we need to take the D3D write + * mask for the destination parameter into account. + */ + #include "config.h" #include <stdio.h> #include "wined3d_private.h"