Module: wine Branch: master Commit: 07c42c9edaa5f52367aa88016c3650412cd53a11 URL: http://source.winehq.org/git/wine.git/?a=commit;h=07c42c9edaa5f52367aa88016c...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Mar 20 09:19:27 2014 +0100
d3d9/tests: Use a separate device for nested_loop_test().
---
dlls/d3d9/tests/visual.c | 63 +++++++++++++++++++++++++++++++--------------- 1 file changed, 43 insertions(+), 20 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index bd49c49..98c6252 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -6225,8 +6225,18 @@ static void cnd_test(IDirect3DDevice9 *device) IDirect3DPixelShader9_Release(shader_11); }
-static void nested_loop_test(IDirect3DDevice9 *device) +static void nested_loop_test(void) { + IDirect3DVertexShader9 *vshader; + IDirect3DPixelShader9 *shader; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + ULONG refcount; + D3DCAPS9 caps; + DWORD color; + HWND window; + HRESULT hr; + static const DWORD shader_code[] = { 0xffff0300, /* ps_3_0 */ @@ -6250,17 +6260,33 @@ static void nested_loop_test(IDirect3DDevice9 *device) 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ 0x0000ffff /* end */ }; - IDirect3DPixelShader9 *shader; - IDirect3DVertexShader9 *vshader; - HRESULT hr; - DWORD color; - const float quad[] = { - -1.0, -1.0, 0.1, - 1.0, -1.0, 0.1, - -1.0, 1.0, 0.1, - 1.0, 1.0, 0.1 + static const float quad[] = + { + -1.0f, -1.0f, 0.1f, + -1.0f, 1.0f, 0.1f, + 1.0f, -1.0f, 0.1f, + 1.0f, 1.0f, 0.1f, };
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0) || caps.VertexShaderVersion < D3DVS_VERSION(3, 0)) + { + skip("No shader model 3 support, skipping tests.\n"); + IDirect3DDevice9_Release(device); + goto done; + } + hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader); ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed with %08x\n", hr); hr = IDirect3DDevice9_SetPixelShader(device, shader); @@ -6271,7 +6297,7 @@ static void nested_loop_test(IDirect3DDevice9 *device) ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed with %08x\n", hr); hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr); - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x0000ff00, 0.0, 0); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x0000ff00, 1.0f, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
hr = IDirect3DDevice9_BeginScene(device); @@ -6291,12 +6317,13 @@ static void nested_loop_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
- hr = IDirect3DDevice9_SetPixelShader(device, NULL); - ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed with %08x\n", hr); - hr = IDirect3DDevice9_SetVertexShader(device, NULL); - ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed with %08x\n", hr); IDirect3DPixelShader9_Release(shader); IDirect3DVertexShader9_Release(vshader); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); }
static void pretransformed_varying_test(void) @@ -15870,11 +15897,6 @@ START_TEST(visual) if (caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)) { dp2add_ps_test(device_ptr); unbound_sampler_test(device_ptr); - if (caps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && caps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) { - nested_loop_test(device_ptr); - } else { - skip("No ps_3_0 or vs_3_0 support\n"); - } } else { skip("No ps_2_0 support\n"); } @@ -15885,6 +15907,7 @@ START_TEST(visual) cleanup_device(device_ptr); device_ptr = NULL;
+ nested_loop_test(); pretransformed_varying_test(); vface_register_test(); vpos_register_test();