Module: wine Branch: master Commit: 5e64fd70496d8a85a3dd8983f01d28a2f9c831bb URL: http://source.winehq.org/git/wine.git/?a=commit;h=5e64fd70496d8a85a3dd8983f0...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Aug 13 08:51:44 2013 +0200
wined3d: Don't bother downloading buffer contents on destruction.
---
dlls/wined3d/buffer.c | 11 ++++++++++- 1 files changed, 10 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 586b16c..3f692e2 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -551,12 +551,21 @@ static void buffer_unload(struct wined3d_resource *resource) ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer) { ULONG refcount = InterlockedDecrement(&buffer->resource.ref); + struct wined3d_context *context;
TRACE("%p decreasing refcount to %u.\n", buffer, refcount);
if (!refcount) { - buffer_unload(&buffer->resource); + if (buffer->buffer_object) + { + context = context_acquire(buffer->resource.device, NULL); + delete_gl_buffer(buffer, context->gl_info); + context_release(context); + + HeapFree(GetProcessHeap(), 0, buffer->conversion_map); + } + resource_cleanup(&buffer->resource); buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent); HeapFree(GetProcessHeap(), 0, buffer->maps);