Module: wine Branch: master Commit: c3677ecfc8ec919fcf6f0a70cb4fc866c376e9f7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c3677ecfc8ec919fcf6f0a70cb...
Author: Paul Gofman gofmanp@gmail.com Date: Thu Aug 31 21:56:57 2017 +0300
d3dx9/tests: Add test for effect with unsupported shader.
Signed-off-by: Paul Gofman gofmanp@gmail.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3dx9_36/tests/effect.c | 185 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 185 insertions(+)
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c index 9658d2d..66abd0a 100644 --- a/dlls/d3dx9_36/tests/effect.c +++ b/dlls/d3dx9_36/tests/effect.c @@ -6981,6 +6981,190 @@ static void test_effect_skip_constants(IDirect3DDevice9 *device) effect->lpVtbl->Release(effect); }
+#if 0 +vertexshader vs_arr[2] = +{ + asm + { + vs_3_0 + def c0, 1, 1, 1, 1 + dcl_position o0 + mov o0, c0 + }, + + asm + { + vs_3_sw + def c256, 1, 1, 1, 1 + dcl_position o0 + mov o0, c256 + }, +}; + +int i; + +technique tech0 +{ + pass p0 + { + VertexShader = vs_arr[1]; + } +} +technique tech1 +{ + pass p0 + { + VertexShader = vs_arr[i]; + } +} +#endif +static const DWORD test_effect_unsupported_shader_blob[] = +{ + 0xfeff0901, 0x000000ac, 0x00000000, 0x00000010, 0x00000004, 0x00000020, 0x00000000, 0x00000002, + 0x00000001, 0x00000002, 0x00000007, 0x615f7376, 0x00007272, 0x00000002, 0x00000000, 0x0000004c, + 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000069, 0x00000003, + 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00003070, 0x00000006, + 0x68636574, 0x00000030, 0x00000004, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, + 0x00000003, 0x00003070, 0x00000006, 0x68636574, 0x00000031, 0x00000002, 0x00000002, 0x00000006, + 0x00000005, 0x00000004, 0x00000018, 0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, + 0x00000000, 0x00000074, 0x00000000, 0x00000001, 0x0000006c, 0x00000000, 0x00000001, 0x00000092, + 0x00000000, 0x00000058, 0x00000054, 0x000000a0, 0x00000000, 0x00000001, 0x00000098, 0x00000000, + 0x00000001, 0x00000092, 0x00000000, 0x00000084, 0x00000080, 0x00000002, 0x00000002, 0x00000001, + 0x00000038, 0xfffe0300, 0x05000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, + 0x0200001f, 0x80000000, 0xe00f0000, 0x02000001, 0xe00f0000, 0xa0e40000, 0x0000ffff, 0x00000002, + 0x00000038, 0xfffe03ff, 0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, + 0x0200001f, 0x80000000, 0xe00f0000, 0x02000001, 0xe00f0000, 0xa0e40100, 0x0000ffff, 0x00000001, + 0x00000000, 0xffffffff, 0x00000000, 0x00000002, 0x000000e4, 0x00000008, 0x615f7376, 0x00007272, + 0x46580200, 0x0023fffe, 0x42415443, 0x0000001c, 0x00000057, 0x46580200, 0x00000001, 0x0000001c, + 0x00000100, 0x00000054, 0x00000030, 0x00000002, 0x00000001, 0x00000034, 0x00000044, 0xabab0069, + 0x00020000, 0x00010001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x4d007874, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, + 0x656c6970, 0x2e392072, 0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, + 0x000cfffe, 0x434c5846, 0x00000001, 0x10000001, 0x00000001, 0x00000000, 0x00000002, 0x00000000, + 0x00000000, 0x00000004, 0x00000000, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, + 0xffffffff, 0x00000000, 0x00000001, 0x0000000a, 0x615f7376, 0x315b7272, 0x0000005d, +}; + +#define TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_POS 81 +#define TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_LEN 14 + +static void test_effect_unsupported_shader(void) +{ + D3DPRESENT_PARAMETERS present_parameters = {0}; + IDirect3DVertexShader9 *vshader; + unsigned int passes_count; + IDirect3DDevice9 *device; + UINT byte_code_size; + ID3DXEffect *effect; + IDirect3D9 *d3d; + void *byte_code; + ULONG refcount; + HWND window; + HRESULT hr; + + if (!(window = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0, + 640, 480, NULL, NULL, NULL, NULL))) + { + skip("Couldn't create application window\n"); + return; + } + if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) + { + skip("Couldn't create IDirect3D9 object\n"); + DestroyWindow(window); + return; + } + present_parameters.Windowed = TRUE; + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, + D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); + if (FAILED(hr)) { + skip("Failed to create IDirect3DDevice9 object, hr %#x\n", hr); + IDirect3D9_Release(d3d); + DestroyWindow(window); + return; + } + + hr = D3DXCreateEffectEx(device, test_effect_unsupported_shader_blob, sizeof(test_effect_unsupported_shader_blob), + NULL, NULL, NULL, 0, NULL, &effect, NULL); + todo_wine + ok(hr == D3D_OK, "Got result %#x.\n", hr); + if (FAILED(hr)) + { + skip("Failed to create effect, skipping test.\n"); + goto cleanup; + } + + hr = effect->lpVtbl->ValidateTechnique(effect, "missing_technique"); + ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); + hr = effect->lpVtbl->ValidateTechnique(effect, "tech0"); + ok(hr == E_FAIL, "Got result %#x.\n", hr); + + hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + effect->lpVtbl->SetInt(effect, "i", 1); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); + ok(hr == E_FAIL, "Got result %#x.\n", hr); + effect->lpVtbl->SetInt(effect, "i", 0); + hr = effect->lpVtbl->ValidateTechnique(effect, "tech1"); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + + hr = effect->lpVtbl->SetTechnique(effect, "tech0"); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + hr = effect->lpVtbl->Begin(effect, &passes_count, 0); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + hr = effect->lpVtbl->BeginPass(effect, 0); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + + hr = IDirect3DDevice9_GetVertexShader(device, &vshader); + ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); + ok(!vshader, "Got non NULL vshader.\n"); + + hr = effect->lpVtbl->EndPass(effect); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + hr = effect->lpVtbl->End(effect); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + + hr = effect->lpVtbl->SetTechnique(effect, "tech1"); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + hr = effect->lpVtbl->Begin(effect, &passes_count, 0); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + hr = effect->lpVtbl->BeginPass(effect, 0); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + + hr = IDirect3DDevice9_GetVertexShader(device, &vshader); + ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr); + ok(!!vshader, "Got NULL vshader.\n"); + hr = IDirect3DVertexShader9_GetFunction(vshader, NULL, &byte_code_size); + ok(hr == D3D_OK, "Got result %x.\n", hr); + byte_code = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, byte_code_size); + hr = IDirect3DVertexShader9_GetFunction(vshader, byte_code, &byte_code_size); + ok(hr == D3D_OK, "Got result %x.\n", hr); + ok(byte_code_size == TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_LEN * sizeof(DWORD), + "Got unexpected byte code size %u.\n", byte_code_size); + ok(!memcmp(byte_code, + &test_effect_unsupported_shader_blob[TEST_EFFECT_UNSUPPORTED_SHADER_BYTECODE_VS_3_0_POS], + byte_code_size), "Incorrect shader selected.\n"); + HeapFree(GetProcessHeap(), 0, byte_code); + IDirect3DVertexShader9_Release(vshader); + + effect->lpVtbl->SetInt(effect, "i", 1); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + hr = effect->lpVtbl->CommitChanges(effect); + ok(hr == D3D_OK, "Got result %#x.\n", hr); + hr = IDirect3DDevice9_GetVertexShader(device, &vshader); + ok(hr == D3D_OK, "Got result %x.\n", hr); + ok(!vshader, "Got non NULL vshader.\n"); + + effect->lpVtbl->Release(effect); +cleanup: + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d); + DestroyWindow(window); +} + START_TEST(effect) { HWND wnd; @@ -7033,6 +7217,7 @@ START_TEST(effect) test_effect_large_address_aware_flag(device); test_effect_get_pass_desc(device); test_effect_skip_constants(device); + test_effect_unsupported_shader();
count = IDirect3DDevice9_Release(device); ok(count == 0, "The device was not properly freed: refcount %u\n", count);