Module: wine Branch: master Commit: c1ebab1a4b19f71e1f421f74efc674ff2d936a68 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c1ebab1a4b19f71e1f421f74ef...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Apr 10 23:47:32 2017 +0200
wined3d: Unify the 2D and 3D paths in wined3d_device_update_texture().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 108 ++++++++++++++++------------------------- dlls/wined3d/surface.c | 2 +- dlls/wined3d/wined3d_private.h | 2 - 3 files changed, 42 insertions(+), 70 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 9bf3600..d2b30eb 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3542,6 +3542,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture) { unsigned int src_size, dst_size, src_skip_levels = 0; + unsigned int src_level_count, dst_level_count; unsigned int layer_count, level_count, i, j; unsigned int row_pitch, slice_pitch; enum wined3d_resource_type type; @@ -3591,8 +3592,9 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, return WINED3DERR_INVALIDCALL; }
- level_count = min(wined3d_texture_get_level_count(src_texture), - wined3d_texture_get_level_count(dst_texture)); + src_level_count = src_texture->level_count; + dst_level_count = dst_texture->level_count; + level_count = min(src_level_count, dst_level_count);
src_size = max(src_texture->resource.width, src_texture->resource.height); dst_size = max(dst_texture->resource.width, dst_texture->resource.height); @@ -3615,88 +3617,60 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, return WINED3DERR_INVALIDCALL; }
- /* Make sure that the destination texture is loaded. */ context = context_acquire(device, NULL, 0); + + /* Make sure that the destination texture is loaded. */ wined3d_texture_load(dst_texture, context, FALSE); - context_release(context); + + /* Only a prepare, since we're uploading entire sub-resources. */ + wined3d_texture_prepare_texture(dst_texture, context, FALSE); + wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
/* Update every surface level of the texture. */ - switch (type) + for (i = 0; i < level_count; ++i) { - case WINED3D_RTYPE_TEXTURE_2D: + for (j = 0; j < layer_count; ++j) { - unsigned int src_levels = src_texture->level_count; - unsigned int dst_levels = dst_texture->level_count; - struct wined3d_surface *src_surface; - struct wined3d_surface *dst_surface; + unsigned int src_sub_resource_idx = j * src_level_count + i + src_skip_levels; + unsigned int dst_sub_resource_idx = j * dst_level_count + i;
- for (i = 0; i < layer_count; ++i) + /* Use wined3d_texture_blt() instead of uploading directly if we need conversion. */ + if (dst_texture->resource.format->convert + || wined3d_format_get_color_key_conversion(dst_texture, FALSE)) { - for (j = 0; j < level_count; ++j) + SetRect(&r, 0, 0, wined3d_texture_get_level_width(dst_texture, i), + wined3d_texture_get_level_height(dst_texture, i)); + if (FAILED(hr = wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &r, + src_texture, src_sub_resource_idx, &r, 0, NULL, WINED3D_TEXF_POINT))) { - unsigned int src_sub_resource_idx = i * src_levels + j + src_skip_levels; - unsigned int dst_sub_resource_idx = i * dst_levels + j; - - /* Use wined3d_texture_blt() instead of uploading directly if we need conversion. */ - if (dst_texture->resource.format->convert - || wined3d_format_get_color_key_conversion(dst_texture, FALSE)) - { - SetRect(&r, 0, 0, wined3d_texture_get_level_width(dst_texture, j), - wined3d_texture_get_level_height(dst_texture, j)); - if (FAILED(hr = wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &r, - src_texture, src_sub_resource_idx, &r, 0, NULL, WINED3D_TEXF_POINT))) - { - WARN("Failed to update surface, hr %#x.\n", hr); - return hr; - } - continue; - } - - src_surface = src_texture->sub_resources[src_sub_resource_idx].u.surface; - dst_surface = dst_texture->sub_resources[dst_sub_resource_idx].u.surface; - if (FAILED(hr = surface_upload_from_surface(dst_surface, NULL, src_surface, NULL))) - { - WARN("Failed to update surface, hr %#x.\n", hr); - return hr; - } + WARN("Failed to update surface, hr %#x.\n", hr); + context_release(context); + return hr; } + continue; } - return WINED3D_OK; - }
- case WINED3D_RTYPE_TEXTURE_3D: - context = context_acquire(device, NULL, 0); - - /* Only a prepare, since we're uploading entire volumes. */ - wined3d_texture_prepare_texture(dst_texture, context, FALSE); - wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE); - - for (j = 0; j < level_count; ++j) + if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, + context, src_texture->resource.map_binding)) { - if (!wined3d_texture_load_location(src_texture, src_skip_levels + j, - context, src_texture->resource.map_binding)) - { - WARN("Failed to load source sub-resource %u into %s.\n", src_skip_levels + j, - wined3d_debug_location(src_texture->resource.map_binding)); - context_release(context); - return WINED3DERR_INVALIDCALL; - } - - wined3d_texture_get_memory(src_texture, src_skip_levels + j, &data, src_texture->resource.map_binding); - wined3d_texture_get_pitch(src_texture, src_skip_levels + j, &row_pitch, &slice_pitch); - - wined3d_texture_upload_data(dst_texture, j, context, NULL, - wined3d_const_bo_address(&data), row_pitch, slice_pitch); - wined3d_texture_invalidate_location(dst_texture, j, ~WINED3D_LOCATION_TEXTURE_RGB); + WARN("Failed to load source sub-resource %u into %s.\n", src_sub_resource_idx, + wined3d_debug_location(src_texture->resource.map_binding)); + context_release(context); + return WINED3DERR_INVALIDCALL; }
- context_release(context); - return WINED3D_OK; + wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data, src_texture->resource.map_binding); + wined3d_texture_get_pitch(src_texture, src_skip_levels + i, &row_pitch, &slice_pitch);
- default: - FIXME("Unsupported texture type %#x.\n", type); - return WINED3DERR_INVALIDCALL; + wined3d_texture_upload_data(dst_texture, dst_sub_resource_idx, context, NULL, + wined3d_const_bo_address(&data), row_pitch, slice_pitch); + wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB); + } } + + context_release(context); + + return WINED3D_OK; }
HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index c9d9c10..c0f9491 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -866,7 +866,7 @@ static BOOL wined3d_surface_check_rect_dimensions(struct wined3d_surface *surfac return SUCCEEDED(wined3d_texture_check_box_dimensions(surface->container, surface->texture_level, &box)); }
-HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, +static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, struct wined3d_surface *src_surface, const RECT *src_rect) { unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index b40e132..9f98136 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3085,8 +3085,6 @@ BOOL surface_load_location(struct wined3d_surface *surface, void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN; void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN; -HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, - struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN; void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;