Module: wine Branch: master Commit: f593cd0de89d66710507eaaa8d2f05477d48c0b1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f593cd0de89d66710507eaaa8d...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 15 19:36:19 2007 +0100
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_ifc().
---
dlls/wined3d/glsl_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3a4706f..63c3fb1 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1444,8 +1444,8 @@ void shader_glsl_ifc(SHADER_OPCODE_ARG* char src0_reg[50], src1_reg[50]; char src0_mask[6], src1_mask[6];
- shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str); - shader_glsl_add_src_param_old(arg, arg->src[1], arg->src_addr[1], src1_reg, src1_mask, src1_str); + shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, src0_reg, src0_mask, src0_str); + shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], WINED3DSP_WRITEMASK_0, src1_reg, src1_mask, src1_str);
shader_addline(arg->buffer, "if (%s %s %s) {\n", src0_str, shader_get_comp_op(arg->opcode_token), src1_str);