Module: wine Branch: master Commit: 36717714c9388f0de8b99e4a791fa7a6d5d394c9 URL: https://gitlab.winehq.org/wine/wine/-/commit/36717714c9388f0de8b99e4a791fa7a...
Author: Eric Pouech eric.pouech@gmail.com Date: Wed Dec 7 10:48:47 2022 +0100
wined3d: Enable long types in glsl_shader.c.
---
dlls/wined3d/glsl_shader.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 9db92fdb9b2..188080967e5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -20,7 +20,6 @@ * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ -#define WINE_NO_LONG_TYPES /* temporary */
/* * D3D shader asm has swizzles on source parameters, and write masks for @@ -13158,7 +13157,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli if (FAILED(hr = wined3d_texture_create(device, &desc, 1, 1, 0, NULL, NULL, &wined3d_null_parent_ops, &staging_texture))) { - ERR("Failed to create staging texture, hr %#x.\n", hr); + ERR("Failed to create staging texture, hr %#lx.\n", hr); return dst_location; }