Module: wine Branch: master Commit: 083f28a0cd58b18d64bc7e4ea1cca3d82801deb8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=083f28a0cd58b18d64bc7e4ea1...
Author: Józef Kucia jkucia@codeweavers.com Date: Sat May 20 13:45:58 2017 +0200
wined3d: Mark some hull shader declarations as no-op in GLSL backend.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index aefc4e7..8967089 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -10494,12 +10494,12 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_GS_INSTANCES */ shader_glsl_nop, /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL, /* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL, - /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL, + /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ shader_glsl_nop, /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop, /* WINED3DSIH_DCL_INDEX_RANGE */ shader_glsl_nop, /* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT */ shader_glsl_nop, - /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ NULL, + /* WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_PS */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL,