Module: wine Branch: master Commit: b6b9c15696527072be9e979b93fe7cabff667be3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b6b9c15696527072be9e979b93...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Sep 12 11:30:51 2012 +0200
d3d10core: Implement d3d10_shader_resource_view_GetResource().
---
dlls/d3d10core/d3d10core_private.h | 5 ++++- dlls/d3d10core/device.c | 3 +-- dlls/d3d10core/view.c | 14 ++++++++++++-- 3 files changed, 17 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 95d929a..f45fd34 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -155,9 +155,12 @@ struct d3d10_shader_resource_view { ID3D10ShaderResourceView ID3D10ShaderResourceView_iface; LONG refcount; + + ID3D10Resource *resource; };
-HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) DECLSPEC_HIDDEN; +HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, + ID3D10Resource *resource) DECLSPEC_HIDDEN;
/* ID3D10InputLayout */ struct d3d10_input_layout diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 6cd7737..d184c02 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -746,8 +746,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev return E_OUTOFMEMORY; }
- hr = d3d10_shader_resource_view_init(object); - if (FAILED(hr)) + if (FAILED(hr = d3d10_shader_resource_view_init(object, resource))) { WARN("Failed to initialize shader resource view, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c index 792e79b..9bf4fcb 100644 --- a/dlls/d3d10core/view.c +++ b/dlls/d3d10core/view.c @@ -526,6 +526,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderRe
if (!refcount) { + ID3D10Resource_Release(This->resource); HeapFree(GetProcessHeap(), 0, This); }
@@ -571,7 +572,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterf static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface, ID3D10Resource **resource) { - FIXME("iface %p, resource %p stub!\n", iface, resource); + struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); + + TRACE("iface %p, resource %p.\n", iface, resource); + + *resource = view->resource; + ID3D10Resource_AddRef(*resource); }
/* ID3D10ShaderResourceView methods */ @@ -599,10 +605,14 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl d3d10_shader_resource_view_GetDesc, };
-HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) +HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, + ID3D10Resource *resource) { view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl; view->refcount = 1;
+ view->resource = resource; + ID3D10Resource_AddRef(resource); + return S_OK; }