Module: wine Branch: master Commit: fe1a89d14f43f2a56ec05bae475b6496dafd681b URL: http://source.winehq.org/git/wine.git/?a=commit;h=fe1a89d14f43f2a56ec05bae47...
Author: Paul Gofman gofmanp@gmail.com Date: Thu May 26 21:18:36 2016 +0300
d3dx9: Implement IsParameterUsed function in effect.
Signed-off-by: Paul Gofman gofmanp@gmail.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3dx9_36/effect.c | 112 +++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 109 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 7d5e612..7772406 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -188,6 +188,8 @@ static HRESULT d3dx9_parse_state(struct d3dx9_base_effect *base, struct d3dx_sta const char *data, const char **ptr, struct d3dx_object *objects); static void free_parameter(struct d3dx_parameter *param, BOOL element, BOOL child);
+typedef BOOL (*walk_parameter_dep_func)(void *data, struct d3dx_parameter *param); + static const struct { enum STATE_CLASS class; @@ -3545,15 +3547,119 @@ static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, return E_NOTIMPL; }
+static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func, + void *data); + +static BOOL walk_param_eval_dep(struct d3dx_param_eval *param_eval, walk_parameter_dep_func param_func, + void *data) +{ + struct d3dx_parameter **params; + unsigned int i, param_count; + + if (!param_eval) + return FALSE; + + params = param_eval->shader_inputs.inputs_param; + param_count = param_eval->shader_inputs.input_count; + for (i = 0; i < param_count; ++i) + { + if (walk_parameter_dep(params[i], param_func, data)) + return TRUE; + } + + params = param_eval->pres.inputs.inputs_param; + param_count = param_eval->pres.inputs.input_count; + for (i = 0; i < param_count; ++i) + { + if (walk_parameter_dep(params[i], param_func, data)) + return TRUE; + } + return FALSE; +} + +static BOOL walk_state_dep(struct d3dx_state *state, walk_parameter_dep_func param_func, + void *data) +{ + if (state->type == ST_CONSTANT && is_param_type_sampler(state->parameter.type)) + { + if (walk_parameter_dep(&state->parameter, param_func, data)) + return TRUE; + } + else if (state->type == ST_ARRAY_SELECTOR || state->type == ST_PARAMETER) + { + if (walk_parameter_dep(state->parameter.referenced_param, param_func, data)) + return TRUE; + } + return walk_param_eval_dep(state->parameter.param_eval, param_func, data); +} + +static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func, + void *data) +{ + unsigned int i; + unsigned int member_count; + + if (param_func(data, param)) + return TRUE; + + if (walk_param_eval_dep(param->param_eval, param_func, data)) + return TRUE; + + if (param->class == D3DXPC_OBJECT && is_param_type_sampler(param->type)) + { + struct d3dx_sampler *sampler; + + sampler = (struct d3dx_sampler *)param->data; + for (i = 0; i < sampler->state_count; ++i) + { + if (walk_state_dep(&sampler->states[i], param_func, data)) + return TRUE; + } + return FALSE; + } + + member_count = param->element_count ? param->element_count : param->member_count; + for (i = 0; i < member_count; ++i) + { + if (walk_param_eval_dep(param->members[i].param_eval, param_func, data)) + return TRUE; + } + + return FALSE; +} + +static BOOL compare_param_ptr(void *param_comp, struct d3dx_parameter *param) +{ + return param_comp == param; +} + static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique) { struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface); + unsigned int i, j; struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter); + struct d3dx_technique *tech = get_valid_technique(&effect->base_effect, technique); + struct d3dx_pass *pass;
- FIXME("iface %p, parameter %p, technique %p stub.\n", iface, parameter, technique); - TRACE("param %p (%s).\n", param, param ? debugstr_a(param->name) : ""); + TRACE("iface %p, parameter %p, technique %p.\n", iface, parameter, technique); + TRACE("param %p, name %s, tech %p.\n", param, param ? debugstr_a(param->name) : "", tech); + if (!tech || !param) + return FALSE;
- return TRUE; + for (i = 0; i < tech->pass_count; ++i) + { + pass = &tech->passes[i]; + for (j = 0; j < pass->state_count; ++j) + { + if (walk_state_dep(&pass->states[j], compare_param_ptr, param)) + { + TRACE("Returning TRUE.\n"); + return TRUE; + } + } + } + TRACE("Returning FALSE.\n"); + return FALSE; }
static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)