Module: wine Branch: master Commit: 4b87ac3713c7f0295ac27aeeb49e886fa16fae41 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4b87ac3713c7f0295ac27aeeb4...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri May 5 09:06:28 2017 +0200
wined3d: Introduce wined3d_device_get_ds_resource_view().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 8 ++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 11 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index ba56c62..b12dca6 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2766,6 +2766,14 @@ void CDECL wined3d_device_set_ds_resource_view(struct wined3d_device *device, wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_DOMAIN, idx, view); }
+struct wined3d_shader_resource_view * CDECL wined3d_device_get_ds_resource_view(const struct wined3d_device *device, + unsigned int idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_DOMAIN, idx); +} + void CDECL wined3d_device_set_ds_sampler(struct wined3d_device *device, unsigned int idx, struct wined3d_sampler *sampler) { diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index d52d96e..dc74f7e 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -62,6 +62,7 @@ @ cdecl wined3d_device_get_display_mode(ptr long ptr ptr) @ cdecl wined3d_device_get_domain_shader(ptr) @ cdecl wined3d_device_get_ds_cb(ptr long) +@ cdecl wined3d_device_get_ds_resource_view(ptr long) @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) @ cdecl wined3d_device_get_geometry_shader(ptr) @ cdecl wined3d_device_get_gs_cb(ptr long) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 9992487..17af079 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2216,6 +2216,8 @@ HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *dev struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation); struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device); struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx); +struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device, + unsigned int idx); void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp); struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);