Module: vkd3d Branch: master Commit: 969dc1e899ae0728a0f28f5697882a0a60c98143 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=969dc1e899ae0728a0f28f56...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Mar 2 19:06:22 2022 +0100
vkd3d-shader: Add missing version information for some enum elements.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
include/vkd3d_shader.h | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 406f3af..05d235f 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -566,11 +566,11 @@ enum vkd3d_shader_source_type * the format used for Direct3D shader model 4 and 5 shaders. */ VKD3D_SHADER_SOURCE_DXBC_TPF, - /** High-Level Shader Language source code. */ + /** High-Level Shader Language source code. \since 1.3 */ VKD3D_SHADER_SOURCE_HLSL, /** * Legacy Direct3D byte-code. This is the format used for Direct3D shader - * model 1, 2, and 3 shaders. + * model 1, 2, and 3 shaders. \since 1.3 */ VKD3D_SHADER_SOURCE_D3D_BYTECODE,
@@ -597,16 +597,16 @@ enum vkd3d_shader_target_type VKD3D_SHADER_TARGET_D3D_ASM, /** * Legacy Direct3D byte-code. This is the format used for Direct3D shader - * model 1, 2, and 3 shaders. + * model 1, 2, and 3 shaders. \since 1.3 */ VKD3D_SHADER_TARGET_D3D_BYTECODE, /** * A 'Tokenized Program Format' shader embedded in a DXBC container. This is - * the format used for Direct3D shader model 4 and 5 shaders. + * the format used for Direct3D shader model 4 and 5 shaders. \since 1.3 */ VKD3D_SHADER_TARGET_DXBC_TPF, /** - * An 'OpenGL Shading Language' shader. + * An 'OpenGL Shading Language' shader. \since 1.3 */ VKD3D_SHADER_TARGET_GLSL,
@@ -691,7 +691,9 @@ enum vkd3d_shader_spirv_extension { VKD3D_SHADER_SPIRV_EXTENSION_NONE, VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION, + /** \since 1.3 */ VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING, + /** \since 1.3 */ VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),