Module: wine Branch: master Commit: 3c1726c2b5013e456b0b10f4f62db3f328dfd8c3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=3c1726c2b5013e456b0b10f4f6...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Apr 20 11:04:17 2017 +0200
wined3d: Introduce wined3d_device_get_hull_shader().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 7 +++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 9 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a3924c0..961bda6 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2671,6 +2671,13 @@ void CDECL wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader_decref(prev); }
+struct wined3d_shader * CDECL wined3d_device_get_hull_shader(const struct wined3d_device *device) +{ + TRACE("device %p.\n", device); + + return device->state.shader[WINED3D_SHADER_TYPE_HULL]; +} + void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader) { struct wined3d_shader *prev; diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 3331066..e5edcb4 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -64,6 +64,7 @@ @ cdecl wined3d_device_get_gs_cb(ptr long) @ cdecl wined3d_device_get_gs_resource_view(ptr long) @ cdecl wined3d_device_get_gs_sampler(ptr long) +@ cdecl wined3d_device_get_hull_shader(ptr) @ cdecl wined3d_device_get_index_buffer(ptr ptr ptr) @ cdecl wined3d_device_get_light(ptr long ptr) @ cdecl wined3d_device_get_light_enable(ptr long ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index c2729fb..6733087 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2203,6 +2203,7 @@ struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_de struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device, UINT idx); struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx); +struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device); struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device, enum wined3d_format_id *format, unsigned int *offset); HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,