Module: wine Branch: master Commit: 09f5f592292c7dbd4149eeab653eb9124ed3ba75 URL: http://source.winehq.org/git/wine.git/?a=commit;h=09f5f592292c7dbd4149eeab65...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Oct 10 22:22:17 2012 +0200
wined3d: Implement WINED3DSIH_EQ in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 46 +++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 45 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 52298fa..47ace5d 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2218,6 +2218,50 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins) shader_addline(buffer, "%s %c %s);\n", src0_param.param_str, op, src1_param.param_str); }
+static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) +{ + struct wined3d_shader_buffer *buffer = ins->ctx->buffer; + struct glsl_src_param src0_param; + struct glsl_src_param src1_param; + unsigned int mask_size; + DWORD write_mask; + const char *op; + + write_mask = shader_glsl_append_dst(buffer, ins); + mask_size = shader_glsl_get_write_mask_size(write_mask); + shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src0_param); + shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &src1_param); + + if (mask_size > 1) + { + switch (ins->handler_idx) + { + case WINED3DSIH_EQ: op = "equal"; break; + default: + op = "<unhandled operator>"; + ERR("Unhandled opcode %#x.\n", ins->handler_idx); + break; + } + + shader_addline(buffer, "uvec%u(%s(%s, %s)) * 0xffffffffu);\n", + mask_size, op, src0_param.param_str, src1_param.param_str); + } + else + { + switch (ins->handler_idx) + { + case WINED3DSIH_EQ: op = "=="; break; + default: + op = "<unhandled operator>"; + ERR("Unhandled opcode %#x.\n", ins->handler_idx); + break; + } + + shader_addline(buffer, "%s %s %s ? 0xffffffffu : 0u);\n", + src0_param.param_str, op, src1_param.param_str); + } +} + /* Process the WINED3DSIO_MOV opcode using GLSL (dst = src) */ static void shader_glsl_mov(const struct wined3d_shader_instruction *ins) { @@ -5223,7 +5267,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_ENDIF */ shader_glsl_end, /* WINED3DSIH_ENDLOOP */ shader_glsl_end, /* WINED3DSIH_ENDREP */ shader_glsl_end, - /* WINED3DSIH_EQ */ NULL, + /* WINED3DSIH_EQ */ shader_glsl_relop, /* WINED3DSIH_EXP */ shader_glsl_map2gl, /* WINED3DSIH_EXPP */ shader_glsl_expp, /* WINED3DSIH_FRC */ shader_glsl_map2gl,